Steam Frame starts at $1059
171–180 of 471 posts
Re: Steam Frame starts at $1059
#172This is a huge step backwards for VR. The headset is heavy, hot, and worst of all, expensive. This is the opposite of progress for this field.
The only reason why Facebook has been able to swing such low prices is with steep subsidization, and the Quest hardware itself isn't much less bulky.
Re: Steam Frame starts at $1059
#173Bad news: I'm poor. Just wish I had pocket money for niche products like this.
Re: Steam Frame starts at $1059
#174Earlier quoted context omitted.
I have a recommendation in a similar vein: Gran Turismo 7 in VR on PS5. I have a headseat graveyard and never really used my headsets except for that game. I've heard good things about Half-Life Alyx and now your comment has me absolutely intrigued.
Simulation games in general reached a whole other level with VR, just the added depth perception makes it impossible to go back to "flat" screens again. The degree of freedom to move your head to look around is underrated as well. I dove into VR first with X-Plane 11 I think, which was janky at best, but nowadays Microsoft Flight Simulator has really good VR mode, and it's just such a great experience. Spaceflight si…
If flight sims were less of a niche category, I think VR would be mainstream. VR just improves them that much. Sadly, the entire flight sim market is probably insufficient to sustain the VR market.
Re: Steam Frame starts at $1059
#175Earlier quoted context omitted.
> You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment I can already run 100% of my Steam games on a flat screen in front of my real eyes
Not cinema size, and not with your poor eyes focused on "infinite". And not any of this on a plane, or a train, or a self driving car, or an RV.
Re: Steam Frame starts at $1059
#176This is a huge step backwards for VR. The headset is heavy, hot, and worst of all, expensive. This is the opposite of progress for this field.
Re: Steam Frame starts at $1059
#177I think the only way this is really compelling is if it's able to effectively function as a virtual Linux desktop with a reasonably clear floating monitor in front of you. I'm not sure that's appealing to me for a couple reasons that mostly boil down to "I don't really want a computer strapped to my face for hours at a time", but I'm the right kind of weirdo who sees the appeal in being able to eliminate the 32 inch…
Unfortunately none of the current generation VR/AR/XR glasses come close to replacing a monitor full-time. They may be okay for using in a pinch (like if you're travelling and need a bigger/secondary/private display), but they suck for long term use.
Biggest issues:
- Screen resolution is still pretty low. At 2160x2160, it feels like you're just sitting really close to a 27" 720p monitor. You will see the pixels. It may not matter much for movies and some games, but you will notice it for productivity. If you have a decent monitor already, it's a very noticeable downgrade, even when compared to using any modern laptop display.
- They're just not comfortable for long term wear. I can work 8+ hours in front of a regular screen with almost no issues, but that's just impossible with current generation VR/AR/XR glasses.
- The big screen promise is a lie for productivity. You'd need to constantly move your head around to be able to see the whole screen; you can't see it all in one go, without dealing with blurry/distorted edges. If you do want to see the entire screen in one go then not only does the image become smaller (breaking the big screen promise), the clarity of text drops sharply.
So if you're considering getting any of the current generation glasses for long-term productivity: just don't.
Re: Steam Frame starts at $1059
#178Earlier quoted context omitted.
I suspect that the current design of VR/AR is not likely to get cheap enough and light/small enough to catch on in a big way. Kind of seems like diminishing returns on headset improvements at this point.
The Xreal augmented reality sunglasses type designs look a lot more interesting. I’m sure they sacrifice a lot of visual quality compared to a full gaming headset, but the general pitch makes more sense.
Re: Steam Frame starts at $1059
#179Earlier quoted context omitted.
HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.
The race/flight sim market is still going strong, but I guess it's the exception that proves the rule. It's extremely difficult to make a non-vehicle-based game that actually plays well in VR.
Re: Steam Frame starts at $1059
#180I do hope Valve's work on ARM64 for this, alongside improvements to performance in Honeykrisp, make for a dramatically better experience with Linux on Apple Silicon Macs. They're very lovely devices with big GPUs, and I would love to (one day when ram prices go back to normal!) repurpose my M3 Max as a under TV Steam Machine when I upgrade.
I mean, you can comfortably play GTAV on this thing and it’s powered by a smartphone processor.
Your dreams are going to become true.