Ask HN: What are you working on? (September 2026)
571–580 of 601 posts
Re: Ask HN: What are you working on? (September 2026)
#572Re: Ask HN: What are you working on? (September 2026)
#573Re: Ask HN: What are you working on? (September 2026)
#574It's being written entirely in Python: Kivy for the desktop and mobile game UI, and aiohttp for the server.
I've written very detailed specification documents for every technical and game-design aspect of the game, and I've implemented the core game engine myself. I'm letting an agent do the rest, incrementally and under supervision, tweaking the specs as we go along. So far, a very pleasant experience.
My goal is to reach beta by the end of the year, and publish the game on Steam by mid-2027.
Re: Ask HN: What are you working on? (September 2026)
#575Re: Ask HN: What are you working on? (September 2026)
#576• Users are given a prompt and have 2 minutes to answer.
• Speeches are reviewed by AI and other users.
Speaking eloquently "off the dome" is an incredibly useful skill, improving all your interactions with other people. And like a muscle, you can train it with dedicated practice until it becomes effortless.
It has been very fulfilling to listen to other people's speeches, knowing that we're helping each other pursue our shared goal of becoming excellent communicators.
If you're looking to improve your public speaking, I recommend you give it a try! https://apps.apple.com/il/app/orate-practice-speaking/id6761...
Re: Ask HN: What are you working on? (September 2026)
#577Also launching pinch.now (main quest) -- which provides instant real-time interpretation for any chrome tab or online meeting.
Re: Ask HN: What are you working on? (September 2026)
#578The new version gives me a baseline for adding a lot more capability, while maintaining Quality, so I'm beginning to map out the way forward.
The first thing that I'm doing, though, is revisiting most of my old dependencies with an LLM, and improving the corner case handling and documentation. That will take a while.