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Ask HN: What are you working on? (September 2026)

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701–710 of 1001 posts

Re: Ask HN: What are you working on? (September 2026)

#704
Im working on a tool that catches silent failures in agents before you deploy them... And "NO" it is not like langsmith/langfuse etc. they tell 'which' agent failed, but my tool (Argus) tells 'why' that agent failed. https://github.com/ArgusLabs-ai/ARGUS Reviews/Feedback are much appreciated!

Re: Ask HN: What are you working on? (September 2026)

#705
I'm writing a multiplayer card game based on an idea I had during COVID. It's been in the back of my mind ever since.

It's being written entirely in Python: Kivy for the desktop and mobile game UI, and aiohttp for the server.

I've written very detailed specification documents for every technical and game-design aspect of the game, and I've implemented the core game engine myself. I'm letting an agent do the rest, incrementally and under supervision, tweaking the specs as we go along. So far, a very pleasant experience.

My goal is to reach beta by the end of the year, and publish the game on Steam by mid-2027.

Re: Ask HN: What are you working on? (September 2026)

#706
post #136

Me and my wife (then my girlfriend) have written "realistic" space sci-fi in Finnish for over 20 years. Now with AI we are finally able to translate our stories to English. The quality starts to be there. There are a lot of small languages in the world, and translation used to be extremely expensive. And there is never too much good space sci-fi. (We don't write space battles or wars. Our style is slower and bit more…

Have you published any of these stories online? I'd love to read some!

Re: Ask HN: What are you working on? (September 2026)

#708

projects per year in "Ask HN: What are you working on?" year projects avg/month ---- -------- --------- 2008 123 10.2 2009 104 8.7 2010 666 55.5 2011 86 7.2 2012 46 3.8 2013 389 32.4 2014 146 12.2 2015 104 8.7 2016 471 39.2 2017 456 38.0 2018 242 20.2 2019 246 20.5 2020 882 73.5 2021 837 69.8 2022 363 30.2 2023 425 35.4 2024 2122 176.8 2025 6220 518.3 2026 6093 677.0 (Jan-Sep) Top five topics per year (% of that year…

What's interesting (and kind of sad) here is that while AI drastically increased product count, more than 50% are now composed of dev tools and AI

Some kind of golden shovels situation. I wish there were more games, personal apps, and open hardware – more fun stuff that became affordable due to AI

Re: Ask HN: What are you working on? (September 2026)

#709
I'm building Orate, a free public speaking app:

• Users are given a prompt and have 2 minutes to answer.

• Speeches are reviewed by AI and other users.

Speaking eloquently "off the dome" is an incredibly useful skill, improving all your interactions with other people. And like a muscle, you can train it with dedicated practice until it becomes effortless.

It has been very fulfilling to listen to other people's speeches, knowing that we're helping each other pursue our shared goal of becoming excellent communicators.

If you're looking to improve your public speaking, I recommend you give it a try! https://apps.apple.com/il/app/orate-practice-speaking/id6761...

Re: Ask HN: What are you working on? (September 2026)

#710
Interactive real-time world models. I'm experimenting with different strategies to make them "feel good" to use, as opposed to walking through glue.

Also launching pinch.now (main quest) -- which provides instant real-time interpretation for any chrome tab or online meeting.

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