>> This sounds a lot to me like people in the 90's complaining that computers were destroying chess.
Genuine question: who were those people saying that? I don't know that criticism.
The criticism I know is from AI researchers and it is that beating humans at chess using a computer running an algorithm unlike anything that humans do when they play chess, tells us nothing about the way that humans play chess, which is what we are trying to understand when we try to get computers to play chess.
This criticism is exemplified by John McCarthy's article (the real godfather of AI; because he named it) "Ai as Sport" whence I quote:
Ideas about chess algorithms as well as advances in computer hardware were involved. However, it is a measure of our limited understanding of the principles of artificial intelligence (AI) that this level of play requires many millions of times as much computing as a human chess player does. Moreover, the fixation of most computer chess work on success in tournament play has come at scientific cost.
In 1965 the Russian mathematician Alexander Kronrod said, "Chess is the Drosophila of artificial intelligence." However, computer chess has developed much as genetics might have if the geneticists had concentrated their efforts starting in 1910 on breeding racing Drosophila. We would have some science, but mainly we would have very fast fruit flies.
https://www-formal.stanford.edu/jmc/newborn/newborn.html
A more recent criticism that can be made is that getting computers to beat humans at chess (and later Go, and Shoggi and Atari and Stratego) has turned out to only be possible with techniques that are too narrow to have real-world application. Btw, this includes Reinforcement Learning which is still much more capable in virtual environments than in any real-world environment.