Live data from Hacker News

No Man's Sky Cosmos

nomanssky.com

421–430 of 451 posts

Re: No Man's Sky Cosmos

#421
post #401

Earlier quoted context omitted.

> is that not enough? what else do people want? I've bounced off NMS several times, despite having tried quite hard to get into it. So, my take is based on ~20 hours of early game, from 2025ish. Probably the best parallel I can draw is to Elite: Dangerous, which I played for several hundred ours before getting bored of it. What I find lacking in both games is that there's no _meaningful_ emergent gameplay that spawns…

I feel like can also compare the difference to some rougelikes where the combos of random things can yield vastly different experiences but in NMS the randomness felt more like a skin - not affecting gameplay much.

> randomness felt more like a skin - not affecting gameplay much.

DF is a great comparison, because it speaks to the composability of properties and systems as a key requirement.

2,000+ variants that still funnel through one predesigned interaction system is not variety.

The variants need to actually compose with each other into meaningfully unique experiences / systems for the player, which is much harder to align.

Re: No Man's Sky Cosmos

#422
post #336

Earlier quoted context omitted.

Outer Wilds is really an amazing game. I highly recommend playing it without looking at anything online: when I started I reached for google every time I was stuck, just to realise I could have found answers if I has searched just a little bit more. After a while I stuck to a rule to never look at answers online, and it was such a bliss to finally crack puzzles after trying lots of different things.

Unpopular opinion, but for me, no amount of puzzles/story can offset the utter obnoxious frustration of the time loop.

In case you want to enjoy it anyway, I've got a recommendation: there are quite a few mods for the game, including one which quadruples the time limit, essentially making the time between major events 4 times as long.

In that configuration, the mechanic is still there but you aren't feeling on a clock anymore and can explore and play around with stuff at your own pace.

As someone hating any kind of timed missions in games, that's what made a frustrating game into a masterpiece for me personally.

Re: No Man's Sky Cosmos

#423
post #51

Earlier quoted context omitted.

That's pretty much the perfect description of NMS. Every planet is 'different', every site on the planets are 'different', but not different in any meaningful way. Oh look...this planet has 4 legged animals that are green and bumpy and the last one they were brown and spiky...but they move the same and act the same. Yawn.

A lot of criticism from no man's sky, like this one, comes from a fundamental misunderstanding of what no man's sky is, i fear... No Man's Sky really is just a sandbox game. a sandbox game doesn't need infinitely complex mechanics, it just needs to give you a blank canvas to do what you want to do... minecraft has like what 40 biomes, no man's sky has practically infinite biomes, is that not enough? you can build a u…

> minecraft has like what 40 biomes, no man's sky has practically infinite biomes, is that not enough?

Hah. Sorry but what kind of Minecraft do you play? In mine the biomes become unrecognizable because I build on top of them. What can you build in no man's sky? Nothing, judging by most reviews/comments.

Re: No Man's Sky Cosmos

#424
post #292
post #51

Earlier quoted context omitted.

That's pretty much the perfect description of NMS. Every planet is 'different', every site on the planets are 'different', but not different in any meaningful way. Oh look...this planet has 4 legged animals that are green and bumpy and the last one they were brown and spiky...but they move the same and act the same. Yawn.

Isn't Mincecraft basically that? I've never played it, so would be curious to hear from someone who's played both. From the outside both look very dull/soulless and yet people spend hours playing Minecraft building things - just engaging with their imaginations

Minecraft is Lego without threats to your feet because the pieces are virtual not everywhere on the floor :)

And I mean the old freeform Lego, not the paint by numbers sets they're selling now.

Re: No Man's Sky Cosmos

#425
post #63

I think facts would be helpful for this discussion: 1. Total Revenue - ~$500m-$700m 2. Copies Sold - ~15-20m 3. Steam Review Score: 84.36% 4. 40 Free Major Updates I don't know where the negative comments are coming from. Maybe players who played early. NMS is a great example of a developer who was devoted to their customer base, kept updating the game for free, and saw great market success in return. This is a story…

Because HN has become more and more liked reddit/twitter.

To me fighting games, racing games, sport games and a lot of other genres are superrrrrrr boring. Do i write it under every post? nope? do I farm for karma because I know shitting on NMS is what gets me karma? nope.

People just drop there opinion.

I'm checking out HN less and less.

This week i saw a post were US folks will not have access to drinkable water and the only discussion was about the title...

Re: No Man's Sky Cosmos

#426

Earlier quoted context omitted.

A lot of criticism from no man's sky, like this one, comes from a fundamental misunderstanding of what no man's sky is, i fear... No Man's Sky really is just a sandbox game. a sandbox game doesn't need infinitely complex mechanics, it just needs to give you a blank canvas to do what you want to do... minecraft has like what 40 biomes, no man's sky has practically infinite biomes, is that not enough? you can build a u…

Its notable that you dichotomise using the promises of another unreleased game from the same people. Depth was part of the original NMS promise. Obviously NMS's original marketing was bonkers and capitalised on saying technically true things in ways to mislead large numbers of people.

"saying technically true things in ways to mislead large numbers of people" is pretty much the textbook definition of marketing in general. I'm not sure why one might expect the marketing for gaming generally or this game in particular to be any different.

Re: No Man's Sky Cosmos

#427

Earlier quoted context omitted.

I still think it's a remarkable success story and they can and should be incredibly proud of what they've built. But this vision of what is meant by cosmic depth and expansiveness seems to tragically miss the point. Compare it to even our own solar system where even so much as a new high-res photo of the hexagon storm on Saturn comes with stunning new and specific detail, or the "heart" on Pluto, we're practically am…

I think Elite Dangerous had this same issue, at least the years after it was released when I played it. You have this whole to-scale galaxy to explore, but the vast majority of them contain no story, no life, no space stations, no other players, and are just similar rocks and noble gas bags over and over. Once you've seen about 100 systems, you've seen them all. Which is likely what our real galaxy is like, too. The…

I always find it interesting to read takes like this. I get it, I also bounced multiple times off Elite Dangerous due to boredom.

But in the end it was always intended to be Euro Truck Simulator in Space.

The main problem was that (just like ETS2 interestingly) there was no real satisfying end-game money sink.

For me the colonialisation update fixed that. But I also find interesting that it seems to be very personal. For me it is motivating that eventually you will have one or multiple systems that you made "your own" (I loved playing X2 and X3 back in the day for the same reason). But lots of people played Elite for years and just hauling cargo and honking systems for the heck of it, and just watching the credit balance go up was motivating enough seemingly?

Re: No Man's Sky Cosmos

#428
post #196

Earlier quoted context omitted.

That's the problem every Elite after the first one had. The first one was dogfighting in space, all the others were so. much. space.

I think the first major issue I had with Elite Dangerous is that there’s, I think, three orders of magnitude of flying around. Which really disconnects me from the feel of it all.

Yep, there's regular flying for dogfighting, mining, landing, etc. Then there's supercruise for getting around a star system, and FSD jump (basically a loading screen) for going between systems.

Re: No Man's Sky Cosmos

#429
post #51

Earlier quoted context omitted.

That's pretty much the perfect description of NMS. Every planet is 'different', every site on the planets are 'different', but not different in any meaningful way. Oh look...this planet has 4 legged animals that are green and bumpy and the last one they were brown and spiky...but they move the same and act the same. Yawn.

A lot of criticism from no man's sky, like this one, comes from a fundamental misunderstanding of what no man's sky is, i fear... No Man's Sky really is just a sandbox game. a sandbox game doesn't need infinitely complex mechanics, it just needs to give you a blank canvas to do what you want to do... minecraft has like what 40 biomes, no man's sky has practically infinite biomes, is that not enough? you can build a u…

I pretty much knew someone would show up with a condescending "if you didn't like NMS its your fault and you're a bad person". And here they are.

Re: No Man's Sky Cosmos

#430
post #315

Earlier quoted context omitted.

For me it's the asteroids. Having space being so densely populated with procedural asteroids is immediately, irreversibly immersion breaking for me. Like... space would be opaque and life on these plants would immediately cease in a cataclysm of bombardment. This was also one of many gripes I had with Starfield.

Well this update fixes your asteroid complaint then Adds persistent asteroid belts, asteroid mining, and base building on asteroids Go wild

[dead]
Post reply on HN