Earlier quoted context omitted.
I still think it's a remarkable success story and they can and should be incredibly proud of what they've built. But this vision of what is meant by cosmic depth and expansiveness seems to tragically miss the point. Compare it to even our own solar system where even so much as a new high-res photo of the hexagon storm on Saturn comes with stunning new and specific detail, or the "heart" on Pluto, we're practically am…
The best space exploration game I've played is Outer Wilds ( https://store.steampowered.com/app/753640/Outer_Wilds/ ), but instead of the NMS sandbox there are puzzles.
No Man's Sky Cosmos
211–220 of 271 posts
Re: No Man's Sky Cosmos
#212at the time of posting, i think every top-level comment except one is negative. so, i'd like to balance it by saying that i have never seen a better executed turnaround than what the no man's sky team did. they cratered their reputation on launch, worked hard and long to restore it, and then continued to offer free updates long after they needed to. lots of respect there. (i will reward the effort by purchasing their…
no matter what, that always happens with this game. Any news about it causes the people who played for 10 minutes at launch however long ago come back to tell you how much they didn't like it.
All I know is that they worked hard on this game and found plenty of people who enjoy playing it a lot and that’s that. Doesn’t mean they are wrong, doesn’t mean I’m wrong in bouncing off. I do think it is interesting to explore why I bounced off and others might not – I can identify with many of the negative comments here, especially the 10,000 bowls of oatmeal one regarding the procedural generation which probably was the one thing I was most fascinated by when I decided to install the game – but there are so many other systems and elements in this game that if you more into those I can easily see why the game works much better for you.
Re: No Man's Sky Cosmos
#213It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
Re: No Man's Sky Cosmos
#214It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
I still sometimes hope that the actually rewrote the entire procedural variety system but it cant happen because people built persistent shit on those planets. They probably have to launch a new game.
Re: No Man's Sky Cosmos
#215It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
Re: No Man's Sky Cosmos
#216Earlier quoted context omitted.
It more or less reminds me of that Rick and Morty episode. They were playing an asteroid shooting. > Morty: it's boring. crank up the realism slider to max > Rick: why does it get even more empty? Wait, I got it... because the universe is empty. At the end, I think there is little point in simulating the vastness of the universe in a video game (even just a fraction of it).
"I have never thought to myself that realism is fun" - Gabe Newell
Re: No Man's Sky Cosmos
#217Re: No Man's Sky Cosmos
#218Earlier quoted context omitted.
I still think it's a remarkable success story and they can and should be incredibly proud of what they've built. But this vision of what is meant by cosmic depth and expansiveness seems to tragically miss the point. Compare it to even our own solar system where even so much as a new high-res photo of the hexagon storm on Saturn comes with stunning new and specific detail, or the "heart" on Pluto, we're practically am…
The best space exploration game I've played is Outer Wilds ( https://store.steampowered.com/app/753640/Outer_Wilds/ ), but instead of the NMS sandbox there are puzzles.
For example there might be a wormhole that takes you to a different destination if you fly through it backwards. You're very unlikely to find that out by chance, but if you explore you'll find a thing that tells you (probably behind some other puzzle).
Great game.
Re: No Man's Sky Cosmos
#219It's amazing how, every time i come back to NMS, the whole thing feels like... nothing. It's a very cool and ambitious project, but there's fundamentally nothing substantial to it in terms of gameplay. It still feels to me, a decade later, more like a very very impressive tech demo than a video game
A big name in proc gen is Kate Compton who coined the term "10,000 bowls of oatmeal" to describe this phenomenon of technically unique but not different enough to matter - I googled "10000 bowls of oatmeal" to see if there was a good article and the second link was about it and nms https://www.challies.com/articles/no-mans-sky-and-10000-bowl...
Re: No Man's Sky Cosmos
#220Earlier quoted context omitted.
I still think it's a remarkable success story and they can and should be incredibly proud of what they've built. But this vision of what is meant by cosmic depth and expansiveness seems to tragically miss the point. Compare it to even our own solar system where even so much as a new high-res photo of the hexagon storm on Saturn comes with stunning new and specific detail, or the "heart" on Pluto, we're practically am…
What do you think people want a true space exploration game to feel like?
Or alternatively Scavengers Reign
Personally I want spelljammer. Baldurs Gate meets Sea of Thieves in space with 80s killer clowns
There is so much drama that can happen there and the scale is the least of it.