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Stockfish 19

stockfishchess.org

91–100 of 165 posts

Re: Stockfish 19

#93
Nice.

I wish these engines could explain why it is recommending certain move, or certain sequence of moves, using natural language - it would be very useful for learning.

Re: Stockfish 19

#94

This may be a dumb question, but how do these engines get better when they're already amazing? Is it simply that they look further down the tree of possibilities?

How do you get better when you're already amazing?

When you're amazing, you understand what you're doing and where to improve. For very complex systems, the improvements will be in confined areas (not rewriting everything but noticing a bug or reading about another project which found that some other hyperparameter works better). Or even if you have no idea, the simplest way would be making random tweaks and seeing which ones are advantageous

Re: Stockfish 19

#95
post #75

I am a fairly good player but after playing 22000 games, I came to the conclusion that ideas and strategies from chess are context-dependent and don't much transfer to real life. I'd rather spend all that time reading up on game theory and play some fun video games, like Red Dead Redemption.

I agree. I think in general, any game that is 'turn-based' (in this case chess), with a limited set of options, quickly boils down to pure theory and in my opinion 'dumb intelligence' of just remembering many things and patterns (the AI of now). As soon as a game is in 'real-time' with many-many options, it reaches a level of complexity where you cannot ONLY remember theory and outsmart your opponent. It is far more…

Maths is "turn based" albeit it has practically infinite available moves per turn. But I think the latter matters less than it may appear at first: At least in practice there isn't much different (for both humans and computers) if there are infinitely many moves, or "just" 10,000. And while (as far as I know) there aren't any board games with that many moves, the exponential explosion means that if you conceptually "combine" let's say three moves in a row, you suddenly have not 30 moves, but 27,000. And that's practically infinite.

Re: Stockfish 19

#96
post #58
post #52

Earlier quoted context omitted.

(Disclaimer, I’m the founder of chess67.com) There is a very tangible benefit to people playing in chess that has nothing to do with the game itself. One example is for kids - I think kids playing chess (particularly over the board) learn quite a lot from the game. For example, etiquette (being respectful to your opponent), patience, logic, etc… but one of the best things they learn is how to lose. In chess you lose…

I'm sorry, the founder of chess what dot com?

LMAO

Re: Stockfish 19

#97

I am a fairly good player but after playing 22000 games, I came to the conclusion that ideas and strategies from chess are context-dependent and don't much transfer to real life. I'd rather spend all that time reading up on game theory and play some fun video games, like Red Dead Redemption.

I play chess and I'm basically with you

It's just a board game

Re: Stockfish 19

#98

Whenever I see another Stockfish update I dream of the day that I sit down and code my own chess bot that is good enough to beat me. I would be so happy if I manage to do that.

Join the Stockfish discord server! There is a very active community who builds their own chess engines there.

(If you ever end up going for it, don't use AI it takes away a lot of the fun)

Re: Stockfish 19

#99

People perhaps won't remember the long history of computer chess at least how it played out in the 90s There was a succession of interesting engines (I think The King used to win a number of computer tournaments, this is the one Chessmaster used, that wonderful audio-visual program, like Encarta but chess related) and then the big three of Fritz (match against Kramnik), Junior (match against Kasparov) and Shredder. A…

The next closest is probably Torch currently

Re: Stockfish 19

#100

People perhaps won't remember the long history of computer chess at least how it played out in the 90s There was a succession of interesting engines (I think The King used to win a number of computer tournaments, this is the one Chessmaster used, that wonderful audio-visual program, like Encarta but chess related) and then the big three of Fritz (match against Kramnik), Junior (match against Kasparov) and Shredder. A…

Alpha Zero Chess never made their code or models public. Leela is based on the same ideas as Alpha Zero Chess, but its model and code are public and uses crowd sourcing to generate and refine the model.

Stockfish uses a combination of classic Alpha-Beta pruning along with a type of AI called NNUE to evaluate positions.

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