But does it use AI?
As a joke project, it would be nice to add a LLM module that adds a commentary bullshiting an explanation of why it is destroying the human player.
Stockfish 19
91–100 of 165 posts
Re: Stockfish 19
#92This is good also https://chessdox.com
Re: Stockfish 19
#93I wish these engines could explain why it is recommending certain move, or certain sequence of moves, using natural language - it would be very useful for learning.
Re: Stockfish 19
#94This may be a dumb question, but how do these engines get better when they're already amazing? Is it simply that they look further down the tree of possibilities?
When you're amazing, you understand what you're doing and where to improve. For very complex systems, the improvements will be in confined areas (not rewriting everything but noticing a bug or reading about another project which found that some other hyperparameter works better). Or even if you have no idea, the simplest way would be making random tweaks and seeing which ones are advantageous
Re: Stockfish 19
#95I am a fairly good player but after playing 22000 games, I came to the conclusion that ideas and strategies from chess are context-dependent and don't much transfer to real life. I'd rather spend all that time reading up on game theory and play some fun video games, like Red Dead Redemption.
I agree. I think in general, any game that is 'turn-based' (in this case chess), with a limited set of options, quickly boils down to pure theory and in my opinion 'dumb intelligence' of just remembering many things and patterns (the AI of now). As soon as a game is in 'real-time' with many-many options, it reaches a level of complexity where you cannot ONLY remember theory and outsmart your opponent. It is far more…
Re: Stockfish 19
#96Earlier quoted context omitted.
(Disclaimer, I’m the founder of chess67.com) There is a very tangible benefit to people playing in chess that has nothing to do with the game itself. One example is for kids - I think kids playing chess (particularly over the board) learn quite a lot from the game. For example, etiquette (being respectful to your opponent), patience, logic, etc… but one of the best things they learn is how to lose. In chess you lose…
I'm sorry, the founder of chess what dot com?
Re: Stockfish 19
#97I am a fairly good player but after playing 22000 games, I came to the conclusion that ideas and strategies from chess are context-dependent and don't much transfer to real life. I'd rather spend all that time reading up on game theory and play some fun video games, like Red Dead Redemption.
It's just a board game
Re: Stockfish 19
#98Whenever I see another Stockfish update I dream of the day that I sit down and code my own chess bot that is good enough to beat me. I would be so happy if I manage to do that.
(If you ever end up going for it, don't use AI it takes away a lot of the fun)
Re: Stockfish 19
#99People perhaps won't remember the long history of computer chess at least how it played out in the 90s There was a succession of interesting engines (I think The King used to win a number of computer tournaments, this is the one Chessmaster used, that wonderful audio-visual program, like Encarta but chess related) and then the big three of Fritz (match against Kramnik), Junior (match against Kasparov) and Shredder. A…
Re: Stockfish 19
#100People perhaps won't remember the long history of computer chess at least how it played out in the 90s There was a succession of interesting engines (I think The King used to win a number of computer tournaments, this is the one Chessmaster used, that wonderful audio-visual program, like Encarta but chess related) and then the big three of Fritz (match against Kramnik), Junior (match against Kasparov) and Shredder. A…
Stockfish uses a combination of classic Alpha-Beta pruning along with a type of AI called NNUE to evaluate positions.