The worst opening ever "Demands from mobile users continue to grow.". I stopped reading bullshit
Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
21–30 of 69 posts
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#22Earlier quoted context omitted.
Google just switched to PowerVR, didn't they?
Given the horrible GPU performance as well as thermal issues in Tensor G5 and G6, Google will have to switch back to Arm in G7. Example benchmark showing how extremely far Google is behind: GeekBench 6 Compute Score (GPU): Xring O3. 36901. (the GPU in this announcement) Snapdragon 8 Elite G5 27501. (Adreno 840) Dimensity 9500M. 23753. (Mali-G1 Ultra MP11). Tensor G6. 6216. (PowerVR CXTP-48-1536)
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#23Earlier quoted context omitted.
Given the horrible GPU performance as well as thermal issues in Tensor G5 and G6, Google will have to switch back to Arm in G7. Example benchmark showing how extremely far Google is behind: GeekBench 6 Compute Score (GPU): Xring O3. 36901. (the GPU in this announcement) Snapdragon 8 Elite G5 27501. (Adreno 840) Dimensity 9500M. 23753. (Mali-G1 Ultra MP11). Tensor G6. 6216. (PowerVR CXTP-48-1536)
>Xring O3. I just can't wait to see it being tested in an actual phone. So far all the data are done on development board. If they are really as good as everything we have read so far, both Mediatek and Qualcomm are in big trouble.
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#24Earlier quoted context omitted.
opens wikipedia (Emphasis mine:) > Moats were excavated around castles and other fortifications as part of the defensive system as an obstacle immediately outside the walls. Unfortunate wording?
Moats are supposed to be obstacles for your competitors, not your consumers.
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#25Earlier quoted context omitted.
Given the horrible GPU performance as well as thermal issues in Tensor G5 and G6, Google will have to switch back to Arm in G7. Example benchmark showing how extremely far Google is behind: GeekBench 6 Compute Score (GPU): Xring O3. 36901. (the GPU in this announcement) Snapdragon 8 Elite G5 27501. (Adreno 840) Dimensity 9500M. 23753. (Mali-G1 Ultra MP11). Tensor G6. 6216. (PowerVR CXTP-48-1536)
>Xring O3. I just can't wait to see it being tested in an actual phone. So far all the data are done on development board. If they are really as good as everything we have read so far, both Mediatek and Qualcomm are in big trouble.
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#26The worst opening ever "Demands from mobile users continue to grow.". I stopped reading bullshit
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#27Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#28Earlier quoted context omitted.
Google just switched to PowerVR, didn't they?
Given the horrible GPU performance as well as thermal issues in Tensor G5 and G6, Google will have to switch back to Arm in G7. Example benchmark showing how extremely far Google is behind: GeekBench 6 Compute Score (GPU): Xring O3. 36901. (the GPU in this announcement) Snapdragon 8 Elite G5 27501. (Adreno 840) Dimensity 9500M. 23753. (Mali-G1 Ultra MP11). Tensor G6. 6216. (PowerVR CXTP-48-1536)
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#29Earlier quoted context omitted.
Give it a couple years before Valve starts sponsoring someone to reverse-engineer it
I do not understand why vendors believe their software stack is a moat. It is an obstacle to me.
First, they would spill all of their secret sauce for others to "draw inspiration" from. And there is a lot of expensive secret sauce in there. Not all of it is protected by parents either; more on that below.
Second, they would make it a lot easier for competitors and patent trolls alike to seek litigation. One of the criteria thech companies have for filing a patent is how easy is it to detect when it is being violated. Open source your stuff, and you make it much easier for the competition to detect any violation.
And it is not like these companies are violating patents intentionally; much the opposite. But there are only so many ways to implement Vulkan or DirectX, and completely independent teams will come up with similar enough solutions, and with broad enough patents, that there will be overlap every now and then. That is why they file patents in the first place. Only the high cost of litigation and the risk of mutually-assured destruction keeps legitimate vendors from rattling sabers more often.
Then you have NVidia with their immense investment and advantage on the software side, from the CUDA runtime to countless libraries like CUBLAS and cuDNN. That investment goes much beyond a relatively simple Vulkan/DirectX driver.
So the question is less "why don't more of them open-source userland". The question is "why do any of them do it"?
Source: former insider with enough patents under my belt that I lost count.
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#30Earlier quoted context omitted.
Give it a couple years before Valve starts sponsoring someone to reverse-engineer it
Why? I thought these GPU were open source with mainline kernel support?
Thus there is a considerable lag for the support of newer Mali generations.
Some Linux distributions for various embedded computers with Arm-based CPUs and GPUs use closed-source GPU drivers from Arm, not the reverse-engineered Linux drivers, when the Mali versions are newer than supported by the kernel and Mesa.
The Arm GPUs do not have public technical documentation, not even at the level of NVIDIA, much less something comparable with AMD and Intel.