What about support in mesa?
Give it a couple years before Valve starts sponsoring someone to reverse-engineer it
Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
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Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#12Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#13With IMG PowerVR mostly gone from Mediatek roadmap. Which means ARM Mali is effectively the GPU IP on Android, excluding Qualcomm Adreno which its market continue to shrink and concentrate on premium segment. I wonder how far or how good Mali is now compared to others. I wish Chip and Cheese do compassion on GPU as well.
Unless it is a Pixel or Samsung Sxy flagship device, chances are the driver, which will never get updated, it a box full of interesting developer moments.
Just go to chrome://gpu to check the amount of workarounds enabled in Chrome alone.
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#14Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#15Earlier quoted context omitted.
Google just switched to PowerVR, didn't they?
Given the horrible GPU performance as well as thermal issues in Tensor G5 and G6, Google will have to switch back to Arm in G7. Example benchmark showing how extremely far Google is behind: GeekBench 6 Compute Score (GPU): Xring O3. 36901. (the GPU in this announcement) Snapdragon 8 Elite G5 27501. (Adreno 840) Dimensity 9500M. 23753. (Mali-G1 Ultra MP11). Tensor G6. 6216. (PowerVR CXTP-48-1536)
And then Google has the gall to charge basically flagship prices for their under powered junk.
Personally I don't buy flagship phones because I don't use their full compute capabilities anyway, but a Pixel 11 would cost 2x what I paid for my Pixel 8. For 0 GPU performance improvement.
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#16Earlier quoted context omitted.
opens wikipedia (Emphasis mine:) > Moats were excavated around castles and other fortifications as part of the defensive system as an obstacle immediately outside the walls. Unfortunate wording?
Moats are supposed to be obstacles for your competitors, not your consumers.
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#17Earlier quoted context omitted.
Google just switched to PowerVR, didn't they?
Given the horrible GPU performance as well as thermal issues in Tensor G5 and G6, Google will have to switch back to Arm in G7. Example benchmark showing how extremely far Google is behind: GeekBench 6 Compute Score (GPU): Xring O3. 36901. (the GPU in this announcement) Snapdragon 8 Elite G5 27501. (Adreno 840) Dimensity 9500M. 23753. (Mali-G1 Ultra MP11). Tensor G6. 6216. (PowerVR CXTP-48-1536)
I just can't wait to see it being tested in an actual phone. So far all the data are done on development board. If they are really as good as everything we have read so far, both Mediatek and Qualcomm are in big trouble.
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#18Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#19The worst opening ever "Demands from mobile users continue to grow.". I stopped reading bullshit
Re: Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics
#20Earlier quoted context omitted.
Give it a couple years before Valve starts sponsoring someone to reverse-engineer it
I do not understand why vendors believe their software stack is a moat. It is an obstacle to me.
Any conference talk schedule at one of these conferences (https://gameconfguide.com) will prove the point of how little they care.
It is all about gameplay, taking advantage of gaming IP, franchaises, how to squeeze the ultimate performance out of specific hardware, user engagement,....
You will find an occasional talk about open APIs, probably even done by some Khronos folks, and that's it.