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Show HN: Jigsaw Haiku

jigsawhaiku.com

11–20 of 38 posts

Re: Show HN: Jigsaw Haiku

#14
The end state is aesthetically pleasing. The game, not so much, I found the cuts on the tiles unpleasant to deal with (especially the ones that shaved ~2 points of ~20 point text) although I solved it in the end. I did like that once you had connected two or more pieces correctly they stayed connected, but I think it would be better to mix the jigsaw aspect with individual monospace font letters and make it into more of a word game than one about trying to match font ligatures.

Re: Show HN: Jigsaw Haiku

#15

Playing this on an iPhone 15 Pro, I was wondering — did the frame rate of dragging have to be so painfully low?

Testing this on a Macbook Pro M4 Max, dragging is still so choppy that it makes the game significantly less fun.

Re: Show HN: Jigsaw Haiku

#18

Neat. Doesn't work well in android Firefox for me.

Yeah I haven't been able to get it to perform smoothly in mobile firefox. It works well in mobile chrome or any desktop browser but mobile firefox specifically has been an issue I haven't had much luck resolving yet. Sorry about that! I use mobile FF too so I'd love to figure out the cause.

Re: Show HN: Jigsaw Haiku

#19
post #2

The borders on the pieces obscure the edge details that you need to help match the pieces up. Often there were pieces with letters that looked like they were needed another piece to complete them but actually they were whole but the border covered the edges. It would also be nice if I could position pieces freely outside of the board so I could test out potential matches. In the end, it became easier to just keep try…

You're totally right about the edges, I just fixed it so that the letters overlap the tile edges, which should help a lot with that issue. Thanks for the feedback! It's a little less clean-looking, I think, but it's worth it for the practical benefit. If anyone has an idea for a better solution, I'd be interested to hear it.

I'll take a look at free positioning pieces outside the board too, but I just want to give that a little more thought.

Re: Show HN: Jigsaw Haiku

#20

The end state is aesthetically pleasing. The game, not so much, I found the cuts on the tiles unpleasant to deal with (especially the ones that shaved ~2 points of ~20 point text) although I solved it in the end. I did like that once you had connected two or more pieces correctly they stayed connected, but I think it would be better to mix the jigsaw aspect with individual monospace font letters and make it into more…

I fixed the text shaving. Thanks for the feedback!

I actually initially envisioned this the way you described with monospaced font and one-letter-per-square, but I found that it wasn't possible because the puzzle became prohibitively wide to such a disproportionate extent that it A. couldn't fit on a mobile screen, B. looked very odd, C. involved so many pieces that the challenge was elevated to a tedious level.

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