Show HN: Jigsaw Haiku
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#15Playing this on an iPhone 15 Pro, I was wondering — did the frame rate of dragging have to be so painfully low?
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#18Neat. Doesn't work well in android Firefox for me.
Re: Show HN: Jigsaw Haiku
#19The borders on the pieces obscure the edge details that you need to help match the pieces up. Often there were pieces with letters that looked like they were needed another piece to complete them but actually they were whole but the border covered the edges. It would also be nice if I could position pieces freely outside of the board so I could test out potential matches. In the end, it became easier to just keep try…
I'll take a look at free positioning pieces outside the board too, but I just want to give that a little more thought.
Re: Show HN: Jigsaw Haiku
#20The end state is aesthetically pleasing. The game, not so much, I found the cuts on the tiles unpleasant to deal with (especially the ones that shaved ~2 points of ~20 point text) although I solved it in the end. I did like that once you had connected two or more pieces correctly they stayed connected, but I think it would be better to mix the jigsaw aspect with individual monospace font letters and make it into more…
I actually initially envisioned this the way you described with monospaced font and one-letter-per-square, but I found that it wasn't possible because the puzzle became prohibitively wide to such a disproportionate extent that it A. couldn't fit on a mobile screen, B. looked very odd, C. involved so many pieces that the challenge was elevated to a tedious level.