Fable 5.1 World Modeling
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Re: Fable 5.1 World Modeling
#112Re: Fable 5.1 World Modeling
#113Re: Fable 5.1 World Modeling
#114Earlier quoted context omitted.
I did you one better and showed you a working implementation involving lighting, physics, and all the stuff you were worried about! If I cared to prove how low the poly count is beyond a single HN comment - and if admitting to AI use to a gamer audience wasn’t suicide - you might get me to put a screenshot from Blender on the Community tab and talk about this topic! But something tells me there will be some other exc…
> I did you one better and showed you a working implementation involving lighting, physics, and all the stuff you were worried about! Not showing wireframes is not "one better" than showing wireframes, when it's the quality of the meshes we're trying to get figure out, where lightning and anything else just distracts from actually being able to see it. What I'm worried about, is this conversation continuing for even…
Re: Fable 5.1 World Modeling
#115Earlier quoted context omitted.
[flagged]
> Obviously you can make AI low poly models Yeah, obviously, so why you keep spamming about irrelevant stuff? Wireframes or GTFO
https://youtube.com/watch?v=JZGjcLdfHPs
and a link to source models where they were made
https://www.meshy.ai/tags/lowpoly
You can click them to see the wireframes!
19k rep - you seem like a smart guy! If you can’t figure it out maybe you can ask your $200/mo LLM