Earlier quoted context omitted.
Then maybe is should be forced to say: “Buy revocable license” and require the user to answer randomized multiple choice questions regarding the terms of the license that act in opposition to the purchaser. Collect metrics on wrong answers and if greater than say, 15% of people can’t determine what they are actually handing over money for, fine and require additional clarity. Or, just flip the tables and say the hist…
Licenses are commonly understood to have variable duration, as specified by the license. I get that people want to be able to purchase games forever, but this linguistic argument seems tortured concern trolling. maybe Im wrong, but are there even people confused by what they are getting when they pay for a modern online game? It seems like the bigger issues is people know, but dont like those terms. There is some str…
I'd also be fairly surprised if that average buyer cared all that much. For many the life cycle of any random game is short enough that it doesn't matter whether or not it gets revoked, just so long as that's far enough into the future (and Sony probably knows that). So long as the average buyer doesn't have to think about it, since any revocation is so far into the future as to probably not matter, the average buyer won't care.
There's some media attention from the people who do care and want Sony et al. to do better, but they alone don't have the power to fight back against Sony, since even though the rest of the market might even agree that the current situation is bad, it's very difficult to mobilise people into actually doing anything (and what are you even supposed to to beyond 'voting with your wallet'?).