Earlier quoted context omitted.
Woah, we're not talking about cracking your games. I think every console from at least the last two generations has supported copying game files to external/removable media.
Disabling DRM is required for basic archiving if the issue is someone else having the ability to decide the thing you bought will self-destruct. Copying doesn't matter if it doesn't produce a usable backup. If you remove the DRM, then you do actually own the thing for practical purposes. And non-ownership of things you buy is unjust, so entertaining the law here is silly.
Don't move the goalposts.
The only thing I am conceding is that conceptually it still ownership if you own the encrypted bits but they work fine with some other hardware that has the keys to decrypt them. I can backup my games on one playstation and play them on another.
Otherwise, we agree ideologically. At the same time I'm rhetorically supporting the point at the top of the thread that this has been a problem long before Sony decided to go digital. I am copyleft and anti-drm and whatever else you can imagine. It doesn't change the fact that there's a precedent that consumers will purchase drm games that require a rootkit to run under ambiguous terms that make it clear they don't own the bytes and it's a true observation that for some reason people allow this to happen on PC but when Sony does it it's the end of the world. I think to make progress here you need to address the root of the issue legally, not attack Sony for doing what society has condoned for decades.