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Sony makes bold claim about game ownership

aginggamer.net

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Re: Sony makes bold claim about game ownership

#231

Earlier quoted context omitted.

To be clear, you never owned the games, you own the disk that contains the games. The right they are reserving is to revoke your legal access to the games you're licensing. They can't repossess the disk, but they can deny you the right to use what's on it. Obviously digital-only also exists, in which case you own literally nothing. All that remains is the contingent access that they legally have control over.

> To be clear, you never owned the games To be clear, when I use the phrase "deny you ownership of your games", I'm talking in Common English, not legalese. We don't actually have to normalise this. Legalese aside, the social contract for decades has been that you own your digital purchases. Now that the social contract is being violated, we certainly should be striving to enshrine it in law via regulation, which wou…

The problem is that ownership is itself a legal fiction, so it's kind of necessarily legalese. It's interchangeable with "legitimate control" in common parlance. IE if I break into your house and throw you out of it, I don't suddenly own your house. Even though I'm in possession of it, the control I have of it isn't legitimate. Ownership is the guarantee that your possession and control of something can be defended by our society's conflict resolution mechanisms, in this case that's the legal system.

While socially we might disagree with the law on the validity of licensure in this context, that changes the domain a bit. I do have ultimate control over the games I've purchased on Steam, regardless of the law's opinion, even though they're technically licensed. I back up every game I buy, away from where Steam could be able to know to delete it or even discover it. If my legal license is revoked, I still have control over the bytes. With a steam emulator I can still access most of them (and the remainder can be fixed by setting an LLM about cracking them) but this isn't legitimate in the eyes of the law. Practically speaking it doesn't matter in the slightest what the law thinks on this matter.

Now let's consider that the rhetoric here generally includes Steam's arrangement as a perpetrator of "you will own nothing". But given the above, that's a hard circle to square. In your proposed notion of ownership, ostensibly I own everything I bought on Steam. With a little bit of technical literacy (and the money for storage, which is easier said than done these days) it can be true of anybody. It's only in the eyes of the law that I don't actually own anything, and the DMCA probably has plenty to say about it.

So do we use the legal definition, or is it merely the possession of the software and means of access that constitute ownership? It's exactly this edge case which is why I insist on this pedantry. Otherwise the violation of ownership at the hands of Sony begins and ends with the fact that it's not an open platform with software freedom. I'm very amenable to making that be our standard here, of course, I think at minimum the freedom to do as you please with a personal computer is an ethical and moral directive.

Perhaps what we as a society need is that what you actually buy is a "license to download". Upon being in possession of the bytes, you own them. For as long as you maintain the integrity of those bytes, they're yours. Of course, redistributing them to other parties would constitute an IP violation, but that's not a problem to concern a storefront. If your license is revoked, what you are actually losing is the ability to download.

Re: Sony makes bold claim about game ownership

#234
post #152

Earlier quoted context omitted.

You can't get the Volkswagen engine sound or drive experience in a BMW, though.

Remember? Moving from point A to point B.

Apples and oranges. If you goal is to simply play games, well then there's plenty of hardware out there for you to use. If you want to play Sony exclusives then you have to use their hardware. If I want to get from point A to point B then I can use any vehicle. If I want to get from point A to point B in a Volkswagen then I have to buy a one.

Re: Sony makes bold claim about game ownership

#235
post #234

Earlier quoted context omitted.

Remember? Moving from point A to point B.

Apples and oranges. If you goal is to simply play games, well then there's plenty of hardware out there for you to use. If you want to play Sony exclusives then you have to use their hardware. If I want to get from point A to point B then I can use any vehicle. If I want to get from point A to point B in a Volkswagen then I have to buy a one.

A BMW and a Volkswagen are two kinds of apples. Both get you from A to B, which was the entire goal. A Sony exclusive and any other game are not two kinds of anything. If you can't tell these apart, perhaps you should go back to elementary school.

Re: Sony makes bold claim about game ownership

#236
post #173

Earlier quoted context omitted.

Probably the same place you can buy an aftermarket CAN board and controller for your Volkswagen. Oh, looks like cars and consoles aren't that different after all.

Except for the software ecosystem which is the main driver of revenue for consoles and exists largely to support the sale and distribution of products from third parties, all of which is centrally controlled by the platform holder. Someone else in the thread made the comparison to fuel, I'll go with that. Last time I checked, there was no such thing as petroleum DRM.

Sony doesn't DRM the power that you use to run the Playstation either. But to try and meet the comparison: there are different manufacturers of fuel just like there are different publishers of games and while Volkswagen can't force you to not put standard fuel in your car they can certainly void your warranty if you don't use premium (and fuel is still tested and regulated for industry compliance).

I'm getting a tad lost, though. The point of the sub-thread is that Sony does not have a monopoly over the video game industry. They get to choose which games are allowed on their platform and under what terms. Consoles and Cars both have proprietary components and open interfaces. A console and car have different purposes. And the average consumer has broad discretion to use cars and consoles from whatever manufacturer they wish to.

Re: Sony makes bold claim about game ownership

#237
post #234

Earlier quoted context omitted.

Apples and oranges. If you goal is to simply play games, well then there's plenty of hardware out there for you to use. If you want to play Sony exclusives then you have to use their hardware. If I want to get from point A to point B then I can use any vehicle. If I want to get from point A to point B in a Volkswagen then I have to buy a one.

A BMW and a Volkswagen are two kinds of apples. Both get you from A to B, which was the entire goal. A Sony exclusive and any other game are not two kinds of anything. If you can't tell these apart, perhaps you should go back to elementary school.

> A Sony exclusive and any other game are not two kinds of anything.

Are they not two kinds of games?

I'm arguing that your comparison isn't the right one.

A BMW and a Volkswagen are two types of apples. They both let you drive form A to B.

A Playstation and a Nintendo Switch are two types of oranges. They both provide entertainment in the form of video games.

How you drive (and how enjoyable your drive is) from A to B, or which games you play, are specific characteristics of the hardware you chose to use to accomplish the task. Neither of those are two types of anything, as it were.

Re: Sony makes bold claim about game ownership

#238
post #138

Earlier quoted context omitted.

I think you're under-appreciating the importance. It's not just pedantry. This has been true since EULAs have existed. And it's kinda insane that people think owning a disk gives them ownership of the intellectual property contained on it. You've always been given a license. The difference is that you can often transfer that license by selling the physical copy of a game whereas most digital licenses are exclusive. T…

Like the other commenter said, we don't have to normalize this. A reasonable jury can and should find that Sony pushing an update to intentionally brick Playstations is criminal destruction of property, regardless of what some EULA says. And we can make it very clear in the law that that's the case, and prosecute any individuals involved.

Oh I agree. It was a rhetorical example.

Sony can add a signature to a list and your game stops launching even if it's a physical disk is the point. We should fight back legally and prevent publishers from trampling on the rights of individuals to use bits they paid money to presumptively own. If I buy a digital asset nobody should be able to take that away from me. You can stop selling it but it shouldn't be allowed to be disabled in the field. Seems like something our society could agree on and legislate 100%.

Re: Sony makes bold claim about game ownership

#239
post #236

Earlier quoted context omitted.

Except for the software ecosystem which is the main driver of revenue for consoles and exists largely to support the sale and distribution of products from third parties, all of which is centrally controlled by the platform holder. Someone else in the thread made the comparison to fuel, I'll go with that. Last time I checked, there was no such thing as petroleum DRM.

Sony doesn't DRM the power that you use to run the Playstation either. But to try and meet the comparison: there are different manufacturers of fuel just like there are different publishers of games and while Volkswagen can't force you to not put standard fuel in your car they can certainly void your warranty if you don't use premium (and fuel is still tested and regulated for industry compliance). I'm getting a tad…

It's easy to get lost in arguments where analogies are used. They're almost always terrible and are the death of nuance and detail. Fuck car analogies, a car isn't a video game console.

Sony host a massive, massive marketplace. That's where their monopoly lies, they have end to end control over distribution of not only their games, but anyone else who chooses to publish on the platform, in addition to control over how those games are played and on what hardware.

This hands them an enourmous amount of power over the third parties that make up the majority of software sales on their store. The way they've constructed their ecosystem and services also greatly disincentivises it's users from switching. Games aren't cross-compatible, so buying in for another console means they have to either keep their console (which they could otherwise have sold) or give up their library. Even keeping both means having to choose for one online service over another. These kinds of decisions might not matter to someone over a certain socioeconomic status, but it still matters to many.

I don't think that a market of it's size should legally be allowed to exist. It's exploitative by default and I would be supportive of the EU recognizing Sony as a "Gate Keeper" under the Digital Markets Act and taking appropriate regulatory action.

Re: Sony makes bold claim about game ownership

#240

Earlier quoted context omitted.

This is actually state law in CA. People reported Sony to California's Attorney General, who basically said they weren't going to do anything about it. Unfortunately the law is only as useful as its enforcement.

What was their rationale for doing nothing?

I would just like to point out that nobody actually answered this question, just inserted their own imaginary cynical commentary.

In fact, the federal court case over the issue is ongoing.

The case is Mendoza, et al. v. Sony Interactive Entertainment LLC. and you can follow it if you want. [1]

https://openclassactions.com/lawsuits/consumer-protection/so...

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