Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
61–70 of 148 posts
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#62Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#63Great work! I'm planning to do that to another forgotten game (not mine) and it's great to see that this is now quite possible.
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#64This is fantastic. It would be interesting to have Claude Code export an engineering guide for doing similar ports, including descriptions of the tooling it built to do it. I've done some reversing from binary but never with results this good.
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#65Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#66Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#67I really tried to start reading this because I am interested in the idea, but the obvious AI writing prose is just so off-putting that I can't force myself to continue reading it without my eyes rolling into the back of my head. I'm not against using AI to code, but if you're actually passionate about the project and want to share it with others, you should use your own words.
I mentioned the same thing to OP by email, but this story is too good to block on that.
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#68Since then I've done static/native ecosystems for the Super NES, GBA. Nintendo DS, Playstation (most popular) and even Sega Genesis, such also uses the 68k.
https://github.com/mstan/segagenesisrecomp
I even extracted the 68k decoder to its own repo because I wanted to reuse it for the Phillips CDI.
Sega does Sonic 1 2 and 3&K. Also Rocket Knight adventures. Still early yet though. CD-I does the BIOS. Didn't get a game running end to end yet though.
Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#69Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
#70Neat project.I've been experimenting with making reusable console porting frameworks since last October. Opus 4.6 was my first success with the NES 6502. Since then I've done static/native ecosystems for the Super NES, GBA. Nintendo DS, Playstation (most popular) and even Sega Genesis, such also uses the 68k. https://github.com/mstan/segagenesisrecomp I even extracted the 68k decoder to its own repo because I wanted…