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Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

babyloniantwins.com

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Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

#63
post #45

Great work! I'm planning to do that to another forgotten game (not mine) and it's great to see that this is now quite possible.

Which game are you planning to do? We all should coordinate so we're not doing the same games repeatedly.

Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

#64
post #3

This is fantastic. It would be interesting to have Claude Code export an engineering guide for doing similar ports, including descriptions of the tooling it built to do it. I've done some reversing from binary but never with results this good.

I'm doing something similar for DOS SDL ports. Repo isn't public yet, but idea is to have a repo with a knowledge base, skills and patches agents can use when porting to avoid having to bootstrap everything from scratch.

Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

#65
I've been wanting to do some ports of old games i liked on the atari 400 i had as a kid. some of them I want to see if they would translate to a mobile web game. couple i'm looking to translate are Archon, lode runner, balderdash and maybe some of the ultima games, I really liked ultima 4.

Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

#67
post #16
post #5

I really tried to start reading this because I am interested in the idea, but the obvious AI writing prose is just so off-putting that I can't force myself to continue reading it without my eyes rolling into the back of my head. I'm not against using AI to code, but if you're actually passionate about the project and want to share it with others, you should use your own words.

I mentioned the same thing to OP by email, but this story is too good to block on that.

You made the right call. Very interesting article and great to hear about the history of game development that isn't focussed on the US market.

Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

#68
Neat project.I've been experimenting with making reusable console porting frameworks since last October. Opus 4.6 was my first success with the NES 6502.

Since then I've done static/native ecosystems for the Super NES, GBA. Nintendo DS, Playstation (most popular) and even Sega Genesis, such also uses the 68k.

https://github.com/mstan/segagenesisrecomp

I even extracted the 68k decoder to its own repo because I wanted to reuse it for the Phillips CDI.

Sega does Sonic 1 2 and 3&K. Also Rocket Knight adventures. Still early yet though. CD-I does the BIOS. Didn't get a game running end to end yet though.

Re: Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

#70

Neat project.I've been experimenting with making reusable console porting frameworks since last October. Opus 4.6 was my first success with the NES 6502. Since then I've done static/native ecosystems for the Super NES, GBA. Nintendo DS, Playstation (most popular) and even Sega Genesis, such also uses the 68k. https://github.com/mstan/segagenesisrecomp I even extracted the 68k decoder to its own repo because I wanted…

Cool. I wonder how much additional harnesses would improve the porting process. In my case, I gave more freedom to Fable 5. The model was able to figure things out. I am hearing that the latest models works better with less restrictions. Curious to know the progress on the above.
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