Wk. 6 of Vibecoding an MMO
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Wk. 6 of Vibecoding an MMO
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Re: Wk. 6 of Vibecoding an MMO
#2Re: Wk. 6 of Vibecoding an MMO
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#5Re: Wk. 6 of Vibecoding an MMO
#6Why promote this as being vibecoded? There are so many good games out there, why would one choose to spend a moment playing one that the creator of implies is half-assed by how they talk about it? If the game is good and you're proud of it, why not promote it rather than your means of creating it? We are all responsible for our own work at the end of the day, whether we code it ourselves or use AI agents. Emphasizing…
I don't think this is so much a game as a figure out how much can be vibecoded, such a tech demo rather of an engine
Re: Wk. 6 of Vibecoding an MMO
#7It'd be a whole lot easier to get that done (and adapted to another client) now if I pulled that code back out.
Edit: After playing for a few min, not too bad! One thing I did notice, is the netcode/movement feels a little bit janky. I had jitter and ghosting on other players and NPCs.
Cool project!
Re: Wk. 6 of Vibecoding an MMO
#8Why promote this as being vibecoded? There are so many good games out there, why would one choose to spend a moment playing one that the creator of implies is half-assed by how they talk about it? If the game is good and you're proud of it, why not promote it rather than your means of creating it? We are all responsible for our own work at the end of the day, whether we code it ourselves or use AI agents. Emphasizing…
Re: Wk. 6 of Vibecoding an MMO
#9Why promote this as being vibecoded? There are so many good games out there, why would one choose to spend a moment playing one that the creator of implies is half-assed by how they talk about it? If the game is good and you're proud of it, why not promote it rather than your means of creating it? We are all responsible for our own work at the end of the day, whether we code it ourselves or use AI agents. Emphasizing…
Re: Wk. 6 of Vibecoding an MMO
#10Is it really massively multiplayer? There are 7 players online.