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Wk. 6 of Vibecoding an MMO

eldermyr.com

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Re: Wk. 6 of Vibecoding an MMO

#5
Why promote this as being vibecoded? There are so many good games out there, why would one choose to spend a moment playing one that the creator of implies is half-assed by how they talk about it? If the game is good and you're proud of it, why not promote it rather than your means of creating it? We are all responsible for our own work at the end of the day, whether we code it ourselves or use AI agents. Emphasizing that it has only been done by AI is not very enticing.

Re: Wk. 6 of Vibecoding an MMO

#6

Why promote this as being vibecoded? There are so many good games out there, why would one choose to spend a moment playing one that the creator of implies is half-assed by how they talk about it? If the game is good and you're proud of it, why not promote it rather than your means of creating it? We are all responsible for our own work at the end of the day, whether we code it ourselves or use AI agents. Emphasizing…

Probely because that is the entirety of it. There is zero story or creativity or anything else that goes into an actual game, virtually nothing is named and any that has is a simply word or two jammed together into a name -- the player guide is written in claudish and has a literal table of the number of roads.

I don't think this is so much a game as a figure out how much can be vibecoded, such a tech demo rather of an engine

Re: Wk. 6 of Vibecoding an MMO

#7
I learned coding on private MMO emulators (lineage 2 primarily). I had my own private server I was building in my spare time, implementing all the needed server features for the client one by one. Packet sniffing to know what any of the messages even meant. I was in the middle of that when I was approached by my business partner to do my first startup, and I haven't touched it since (2014).

It'd be a whole lot easier to get that done (and adapted to another client) now if I pulled that code back out.

Edit: After playing for a few min, not too bad! One thing I did notice, is the netcode/movement feels a little bit janky. I had jitter and ghosting on other players and NPCs.

Cool project!

Re: Wk. 6 of Vibecoding an MMO

#8

Why promote this as being vibecoded? There are so many good games out there, why would one choose to spend a moment playing one that the creator of implies is half-assed by how they talk about it? If the game is good and you're proud of it, why not promote it rather than your means of creating it? We are all responsible for our own work at the end of the day, whether we code it ourselves or use AI agents. Emphasizing…

[deleted]

Re: Wk. 6 of Vibecoding an MMO

#9

Why promote this as being vibecoded? There are so many good games out there, why would one choose to spend a moment playing one that the creator of implies is half-assed by how they talk about it? If the game is good and you're proud of it, why not promote it rather than your means of creating it? We are all responsible for our own work at the end of the day, whether we code it ourselves or use AI agents. Emphasizing…

You can see immediately that it's vibecoded so they kind of don't have a choice but to say so. It is interesting to see what can be achieved with AI even if few people want to play 100% vibecoded games.

Re: Wk. 6 of Vibecoding an MMO

#10

Is it really massively multiplayer? There are 7 players online.

I believe the "massively" part of "massively multiplayer online game" means all the players are in the same world, unlike other multiplayer games where you might join a match with a group of players.
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