Atlas: A World Model for Spatial Intelligence
31–40 of 64 posts
Re: Atlas: A World Model for Spatial Intelligence
#32This is incredible. One potential application that I'm thinking about already is the rapid iteration of video-game map blocking. Being able to drop in some 'initial state' configuration and then have it procedurally generate a handful of alternative configurations could make rapid prototyping a significantly quicker experience, especially if you wanted to see what a potential end result could look like. Furthermore,…
You still need the technical proficiency to be able to make edits beyond that, but I think studios would be foolish to let go of their experts in the first place.
Re: Atlas: A World Model for Spatial Intelligence
#33Any ideas if it keeps continuity - when you turn around, is the invented chair still there, or does everything shift like in a dream?
I believe so. This is not a model that generates pixels frame by frame from user input like genie 3. Instead, there’s an actual 3D scene / structure generated (point cloud, 3dgs) from the input images.
Re: Atlas: A World Model for Spatial Intelligence
#34"Can reconstruct [scenes from Unreal Engine]"
Re: Atlas: A World Model for Spatial Intelligence
#35Dedicated depth sensors used to be a must on advanced robotics platforms - the only way to get anything close to reliable 3D point clouds was to spin a LiDAR. But by now, I wouldn't be surprised to see more and more robots ship with smartphone-like camera blocks - varying FoVs and focal depths, but not a lot of explicit depth sensing, if any at all.
Also, I wonder if this very model can be retrofit into a true robotics VLA? If it already takes text and image guidance, performs autoregressive diffusion of novel views, and handles temporal dynamics - why not diffusion of actions too?
Re: Atlas: A World Model for Spatial Intelligence
#36The blog post doesn't seem to mention what strikes me as the most interesting application of a model like this, namely extracting semantic information from its latent space. It mentions robotics applications, but only in the context of generating realistic world models for simulation. If you have a robot deployed in an environment, generating synthetic views of the environment you're in doesn't have any obvious value…
Re: Atlas: A World Model for Spatial Intelligence
#37I'm a cofounder at World Labs - happy to answer questions about Atlas!
Re: Atlas: A World Model for Spatial Intelligence
#38Earlier quoted context omitted.
spacial context feature is cool - what are the limitations, if any? What would it take to geo and rotation tag every photo ever taken , combine it into a mass spatial context, run it through atlas and build an entire 3D model of the world?
Atlas project lead here. Atlas is an auto-regressive diffusion model, so context length limitations apply similar to LLMs and video models. Where Atlas has an edge is that its context comprised of an arbitrary sequence of images with camera poses, which lends itself to managing the context in creative ways (we called this "context juggling" in our RTFM blog, https://www.worldlabs.ai/blog/rtfm ). So yes through clever…
My first thought is a detailed Hogwarts that is fully explorable using scenes from the movies (or even descriptions from the books?)
Re: Atlas: A World Model for Spatial Intelligence
#39The blog post doesn't seem to mention what strikes me as the most interesting application of a model like this, namely extracting semantic information from its latent space. It mentions robotics applications, but only in the context of generating realistic world models for simulation. If you have a robot deployed in an environment, generating synthetic views of the environment you're in doesn't have any obvious value…
I don't know if that undercuts what you're saying entirely. But if they're just protecting the splat in real-time based on the camera path through a 3d world, would the model truly understand that it's a floor?
Re: Atlas: A World Model for Spatial Intelligence
#40I'm a cofounder at World Labs - happy to answer questions about Atlas!
How does it compare to Google's Genie 3 or other similar models? At first glance it does look much more impressive visually
Another big differentiator is multimodality. Genie 3 only outputs pixels. Atlas also outputs pixels, but it can also output explicit 3D for the cases where you need it (such as plugging into game engines, simulators, or VFX workflows)