Any ideas if it keeps continuity - when you turn around, is the invented chair still there, or does everything shift like in a dream?
I believe so. This is not a model that generates pixels frame by frame from user input like genie 3. Instead, there’s an actual 3D scene / structure generated (point cloud, 3dgs) from the input images.
Atlas: A World Model for Spatial Intelligence
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Re: Atlas: A World Model for Spatial Intelligence
#22Any ideas if it keeps continuity - when you turn around, is the invented chair still there, or does everything shift like in a dream?
Re: Atlas: A World Model for Spatial Intelligence
#23Any ideas if it keeps continuity - when you turn around, is the invented chair still there, or does everything shift like in a dream?
Yes, one of the main goals of this model was to keep 3D consistency as the camera moves around; it can do this even without relying on an explicit 3D point cloud or Gaussian splat representation of the scene.
Re: Atlas: A World Model for Spatial Intelligence
#24Can a reconstruct distinct areas of a larger area with a "fog of war" in between, or will it hallucinate the unknown areas?
If you only want to reconstruct the content in the input images without any imagination, Atlas can do sparse 3D reconstruction where it predicts a depth map for each input pixel, without predicting anything occluded or not visible in the input views. This could be used to implement your "fog of war" view.
But sometimes you want the model to stitch together views and imagine a coherent completion; this is a powerful tool for building and authoring generative worlds. For example the 1 minute video we show in the post was built by positioning seven unrelated input images in space and prompting the model to interpolate between them along a hand-specified camera path.
Re: Atlas: A World Model for Spatial Intelligence
#25Earlier quoted context omitted.
Atlas project lead here. Atlas is an auto-regressive diffusion model, so context length limitations apply similar to LLMs and video models. Where Atlas has an edge is that its context comprised of an arbitrary sequence of images with camera poses, which lends itself to managing the context in creative ways (we called this "context juggling" in our RTFM blog, https://www.worldlabs.ai/blog/rtfm ). So yes through clever…
can atlas also generate 3D without pose information attached to the input images?
You can also manually position the input images in 3D space to create scenes generatively; we show examples of this in the "generating with spatial context" section
Re: Atlas: A World Model for Spatial Intelligence
#26Furthermore, being able to extract and process world geometry and 3D objects from Atlas could reduce friction in the early stages of indy development, where developer time is stretched thinner.
I'm very excited about AI tooling moving forward if this is a glimpse into the future.
Re: Atlas: A World Model for Spatial Intelligence
#27I'm a cofounder at World Labs - happy to answer questions about Atlas!
Also, big fan of Dr.Li!
Re: Atlas: A World Model for Spatial Intelligence
#28If you have a robot deployed in an environment, generating synthetic views of the environment you're in doesn't have any obvious value. What does have obvious value is the latent knowledge that the model could have used to generate those synthetic views.
For instance, the fact that Atlas is capable of identifying regions of the input images that look like "floors", and smoothly interpolating them and filling in gaps with more floor, suggests that it has a concept of "floor-like walkability" which it's learned from the examples in its training data. And being able to identify the regions of 3D space that correspond to that semantic label would obviously be useful for robot path planning.
There's plenty of literature about e.g. using neural networks to estimate walkable areas from a point cloud. And you could imagine just bolting one of those methods to the front of Atlas, using the synthesized point cloud (instead of traditional photogrammetry or LIDAR) as input. But that seems like it's throwing away a lot of potentially useful semantic information, on top of being needlessly inefficient.
Re: Atlas: A World Model for Spatial Intelligence
#29I'm a cofounder at World Labs - happy to answer questions about Atlas!
Re: Atlas: A World Model for Spatial Intelligence
#30I'm a cofounder at World Labs - happy to answer questions about Atlas!