This thread really inspired me to never release anything for free for decades.
and if you find yourself blessed enough to be in that position does the road, then "reading HN" is a problem that solves itself ;)
121–130 of 273 posts
This thread really inspired me to never release anything for free for decades.
and if you find yourself blessed enough to be in that position does the road, then "reading HN" is a problem that solves itself ;)
Earlier quoted context omitted.
In a documentary about them putting Dwarf Fortress on Steam Tarn talked about how he had to split the $7 million first payment from Steam with his brother and it turned out the easiest way was to just use the bank app.
I’ve never received $7M but a few times I’ve handled large sums (when buying a house and previous startup exit) and it felt so weird to be how completely normal it was. Like just… oh yeah go ahead and write a cheque for six figures. Or do an e-transfer into your chequing account for six figures. It felt like… no there has to be a whole special world for large sums, no?
Earlier quoted context omitted.
I was under the impression that the classic keyboard-only version was kept up to date with the Steam version? They're both on patch 53.16[1][2] which was released simultaneously on 8/5, so it doesn't look to me like keyboard-only is forgotten or left behind unless I'm missing something. [1] https://www.bay12games.com/dwarves/ [2] https://store.steampowered.com/app/975370/Dwarf_Fortress/
Sadly no – the current 'classic' is just the Steam game without the steam features AIUI – i.e. still the mouse-oriented UI. 0.47.05 is the last keyboard version AFAIK.
I'm still pissed about the fact that they essentially gave the finger to everyone who has been long-term supporters - when they added the G to their UI, they essentially scrapped the old. In favor of a mouse-driven design, they dropped the old, keyboard-driven UI. Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how…
They also dropped the Mac version. They complain there are few Mac players on Steam. Well, I'm not going to buy it if it doesn't run on the desktop OS [1] i use most, duh. [1] My Linux boxes are headless. And the windows boxes I have to RDP into them. That may work for a game with a beginning and and end via Steam streaming or something, but not for a forever game you just keep around.
I'm still pissed about the fact that they essentially gave the finger to everyone who has been long-term supporters - when they added the G to their UI, they essentially scrapped the old. In favor of a mouse-driven design, they dropped the old, keyboard-driven UI. Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how…
What you are asking for is completely unreasonable. There’s no way that one programmer can maintain two completely separate UIs. Keep in mind that they could not simply “add graphics” to the existing interface, they had to write a completely new one that was not based around fixed–size character cells.
I'm still pissed about the fact that they essentially gave the finger to everyone who has been long-term supporters - when they added the G to their UI, they essentially scrapped the old. In favor of a mouse-driven design, they dropped the old, keyboard-driven UI. Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how…
Earlier quoted context omitted.
Yep, the game is difficult to get into, it's not for everyone. The game is great, though. You are in the "I have no idea what's going on" phase.
It’s the games job to create an on ramp to understanding. It’s not mine to spend 200 hours grasping every concept before I can play “the real game”, that’s just shitty game design.
Its the games job to present their unique style of fun to the market, and let the market sort it out. A game made by 2 blokes has to have a set of priorities, and their priority has always been the simulation.
>It’s not mine to spend 200 hours grasping every concept before I can play “the real game”
I mean, ignore Dwarf Fortress for a minute, this is exactly what Paradox has built its little empire on. I was at 300+ hours of Crusader Kings 2 and had only a sort of intuitive grasp of most of the games systems. And at the time, most of the safer european powers were at risk of just getting rolled off the map by the golden horde mid game, and the work arounds for that were quite insane. I still dont reckon I have the war/conflict systems mastered. Paradox does tutorials, they just suck immensely and you end up on the forums or wikis anyway.
Dwarf fortress has managed to create a game with that kind of skill curve with 0.0001% of the resources.
>that’s just shitty game design.
I feel sorry for you, I get the impression that this hostility is coming from a place where you really wish you could share in these fantastic games but haven't quite got the gumption to stick with them. I get it I really do, I mod Battle Brothers to make it easier, because I love the texture of the game but I haven't been able to master the combat or save scumming required to play at a real difficulty.
I'm still pissed about the fact that they essentially gave the finger to everyone who has been long-term supporters - when they added the G to their UI, they essentially scrapped the old. In favor of a mouse-driven design, they dropped the old, keyboard-driven UI. Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how…