Live data from Hacker News

Dwarf Fortress is getting the mother of all magic updates

rockpapershotgun.com

81–90 of 273 posts

Re: Dwarf Fortress is getting the mother of all magic updates

#82
post #38

I'm still pissed about the fact that they essentially gave the finger to everyone who has been long-term supporters - when they added the G to their UI, they essentially scrapped the old. In favor of a mouse-driven design, they dropped the old, keyboard-driven UI. Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how…

I know what you mean, but I have been playing since 2008? and the last few updates have been pretty great.

Re: Dwarf Fortress is getting the mother of all magic updates

#83
post #38

I'm still pissed about the fact that they essentially gave the finger to everyone who has been long-term supporters - when they added the G to their UI, they essentially scrapped the old. In favor of a mouse-driven design, they dropped the old, keyboard-driven UI. Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how…

I understand why they did it - medical emergencies and all. Have to pay the bill somehow. But yea, 0.47.05's still my go-to. Just can't vibe with the new UI/keybinds.

Old controls were on their roadmap for a long time, but the benefit from their perspective shrinks as time goes on. I doubt we'll see it at this point.

Re: Dwarf Fortress is getting the mother of all magic updates

#84

Earlier quoted context omitted.

The game runs fine in Proton, including with dfhack. You can probably get it working on your Mac with a tiny bit of Crossover/Wine/GPTK tweaking.

That's missing the point. There were official native MacOS builds and now there aren't. Can't be too mad about it though, it was free back then too.

[flagged]

Re: Dwarf Fortress is getting the mother of all magic updates

#85
post #76
post #59

Earlier quoted context omitted.

You cannot be serious! That comparison is a joke. There's worlds between the complexity of Minecraft and DF.

How would you suggest someone make a good tutorial for DF that doesn't leave the player exhausted by the time they start a new game? That's my core complaint w/ strategy games. By the time I'm done with the tutorial i have to do other things only to forget everything I learned the next time I get to sit down with it. At best "hints" or a glossary/help menu is the best way imo.

Why you ask me that?

Re: Dwarf Fortress is getting the mother of all magic updates

#86
post #38

I'm still pissed about the fact that they essentially gave the finger to everyone who has been long-term supporters - when they added the G to their UI, they essentially scrapped the old. In favor of a mouse-driven design, they dropped the old, keyboard-driven UI. Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how…

[dead]

Re: Dwarf Fortress is getting the mother of all magic updates

#87
post #38

I'm still pissed about the fact that they essentially gave the finger to everyone who has been long-term supporters - when they added the G to their UI, they essentially scrapped the old. In favor of a mouse-driven design, they dropped the old, keyboard-driven UI. Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how…

I don’t understand. I don’t know what “added the G to their UI” means.

Also sounds like they added back the keyboard support so there’s literally no issue?

> In excess of 10k, I'm sure.

Sure sounds like you got your moneys worth.

Re: Dwarf Fortress is getting the mother of all magic updates

#88

Earlier quoted context omitted.

Makes me think how would an AI interface to a game like dwarf fortress play out. Where you tell it what you want like some sort of dwarven ruler.

The point of DF, to a large extent, is precise control and detail. It's the opposite of the approach taken by AI games that want to generalise based on simple prompts.

I would pose that's a matter of holding it wrong. Like, integrating generative AI as a prompt to an API endpoint exposed to the user is one of the worst, most naive and bland ways to use it as a game subsystem that I can think of.

Don't get me wrong, there are plenty of problems with trying to use generative AI as a subsystem for a game, problems which exist at a conceptual level. But all the games I've seen that integrate AI as a subsystem don't even come remotely close to hitting that ceiling. I think it's ultimately up to the fact that an interesting usage of generative AI requires a level of technical competency and theory that's well beyond that of the layman. The people making games that utilize AI generally seem to lack the chops to make a good game or do interesting things with AI. The people with the chops and manhours to make a good game with AI:

- Don't want the backlash of having a generative model in their game, because no matter the context that's a lot of very bad press for something that's very difficult and time consuming to implement.

- See the immediate problems and difficulty that arise from a decently integrated concept and execution, and even without the bad press, understand that the juice isn't worth the squeeze. That it's always going to be an immensely stupid gimmick in the end, one that's trying way too hard.

That won't stop us from having 10,000 pieces of shovelware getting churned out that have the worst, most uninspired integrations imaginable mind you. We clearly already have those. For those that could do something better with the tech, there's too many good reasons to not touch it.

Re: Dwarf Fortress is getting the mother of all magic updates

#89
post #38

I'm still pissed about the fact that they essentially gave the finger to everyone who has been long-term supporters - when they added the G to their UI, they essentially scrapped the old. In favor of a mouse-driven design, they dropped the old, keyboard-driven UI. Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how…

Yeah my biggest issue has been that none of my muscle memory transfers over and it adds another hurdle to ever getting back into the game.

Re: Dwarf Fortress is getting the mother of all magic updates

#90
post #9

I’ve been tinkering with a game engine where magic is made of first principles for a very long time. Cannot wait to see the gameplay and mechanics here!

i've been doing something similar and decided to stick with godot. have you found yourself constrained with engine boilerplate or do you feel like you are making good progress on the magic system?

Only working on the magic system itself, unfortunately making the game around the mechanics is not something I enjoy, so I have been implementing different approaches with some minimal debugging UI. Did not reach the need for an actual game engine
Post reply on HN