I'm still pissed about the fact that they essentially gave the finger to everyone who has been long-term supporters - when they added the G to their UI, they essentially scrapped the old. In favor of a mouse-driven design, they dropped the old, keyboard-driven UI. Long-term supporters, in this case, means people paying, and not insubstantial amounts either - before they partnered with Kitfox, they used to publish how…
Dwarf Fortress is getting the mother of all magic updates
71–80 of 273 posts
Re: Dwarf Fortress is getting the mother of all magic updates
#72Earlier quoted context omitted.
Unlike dwarf fortress, minecraft is fun and engaging from minute zero, and exposes its systems to you naturally over time. Terrible comparison.
Minecraft's early game is relatively boring. Empty busywork like punching trees, village raids and strip mining are vestigial gameplay loops that neither Mojang nor Microsoft had the confidence to fix. I'd agree that they're a bad comparison though. Despite Notch's inspiration from DF, Minecraft has worse bosses, biomes, trading, mining, diplomacy, cooking, innkeeping and NPCs.
Re: Dwarf Fortress is getting the mother of all magic updates
#73Earlier quoted context omitted.
“Friendlier” and still one of the worst UIs available. It’s nearly impenetrable and the game has no tutorial to speak of, no on-ramps for new players, and is probably the most overrated game I’ve ever had the displeasure of playing. I’m convinced from articles about dwarf fortress that it’s a game that few actually play and enjoy, but like talking about as if it’s fun. The promise of dwarf fortress is far more intere…
You're not wrong! I used to play it, and for me, I think it scratched the same creative itch that Minecraft does in other folks. Building grand designs, etc. But in Minecraft, I'd have to place it block by block, and the physics... well, they're just absent. DF is like Minecraft, but with Lemmings, and a full physics system. I still remember some of those designs, and I can see them clearly in my mind - not as the ga…
I hadn't played in like 10 years when I picked up the Steam release, and I found it pretty easy to get back into.
Re: Dwarf Fortress is getting the mother of all magic updates
#74Earlier quoted context omitted.
That's missing the point. There were official native MacOS builds and now there aren't. Can't be too mad about it though, it was free back then too.
macOS has changed a lot more than Windows or Linux did in the last decade. It's hardly Tarn's fault, here.
If I were making games I wouldn't support it either. Apple does just about everything to not support backwards compat.
Re: Dwarf Fortress is getting the mother of all magic updates
#75Earlier quoted context omitted.
yes, there are several games exploring this idea on steam.
Could you name a few of the best ones?
Some others that I have in my library are magicraft, fictorum, and spell chain.
I'm messing around with these ideas myself, reminds me of the old days of crafting broken spells in morrowind.
Re: Dwarf Fortress is getting the mother of all magic updates
#76Earlier quoted context omitted.
Minecraft was very fun and was selling like hotcakes when it had "no tutorial to speak of, no on-ramps for new players". Even nowadays there's no tutorial as far as I know and much of how to play is left to discovery. The achievements tree is a bit of a guide, just by telling you some of the things that are possible, but it sure doesn't tell you how to do anything. I think having an official tutorial or an on-ramp fo…
You cannot be serious! That comparison is a joke. There's worlds between the complexity of Minecraft and DF.
That's my core complaint w/ strategy games. By the time I'm done with the tutorial i have to do other things only to forget everything I learned the next time I get to sit down with it.
At best "hints" or a glossary/help menu is the best way imo.
Re: Dwarf Fortress is getting the mother of all magic updates
#77I’ve been tinkering with a game engine where magic is made of first principles for a very long time. Cannot wait to see the gameplay and mechanics here!
have you found yourself constrained with engine boilerplate or do you feel like you are making good progress on the magic system?
Re: Dwarf Fortress is getting the mother of all magic updates
#78What ive generally heard is that this is more of a refactor and base functionality improvement, rather than building out all the actual magic systems to start with. 2-10 updates in the future will have much more fleshed out magic
OPs post made me curious about jumping in, how often do they release updates? If I'm going to wait for this and the next one.
Re: Dwarf Fortress is getting the mother of all magic updates
#79Earlier quoted context omitted.
It took me some time to remap the muscle memory but it felt so worth it. The Steam version is not just a new AI, it introduced a lot of gameplay changes which really improved the underlying systems a lot.
Does the non-steam version not receive the same gameplay updates? I had been under the impression that the only difference was the UI.
Re: Dwarf Fortress is getting the mother of all magic updates
#80What ive generally heard is that this is more of a refactor and base functionality improvement, rather than building out all the actual magic systems to start with. 2-10 updates in the future will have much more fleshed out magic
OPs post made me curious about jumping in, how often do they release updates? If I'm going to wait for this and the next one.