Dwarf Fortress is getting the mother of all magic updates
61–70 of 273 posts
Re: Dwarf Fortress is getting the mother of all magic updates
#62Does any other game have true procedural generated magic systems like DF talks about? I have always been curious how and if they'll pull it off and if it will just end up being all pretty much the same
Re: Dwarf Fortress is getting the mother of all magic updates
#63I wish nothing but success to Tarn and Zach, it’s great that releasing on Steam and adding a friendlier UI helped the game reach new audiences. It’s the proverbial time black hole.
Weirdly the ASCII art was what drew me in the most. Once accustomed to it, feels like The Matrix where they're reading the world.
there is a novelty to ascii, but its a barrier to entry and major eye strain.
Re: Dwarf Fortress is getting the mother of all magic updates
#64Earlier quoted context omitted.
Why is it the games job to handhold you?
Because it’s not a complete or compelling experience if the systems aren’t naturally exposed and taught over time in a progressive manner. This has been a cornerstone of good game design for over 30 years.
I, for one, hate games spoonfeeding me. Most games are unlikely to be a player's first videogame. I don't need every damn mechanic tutorialized. Present me with my toolbox, and let me get to it.
Re: Dwarf Fortress is getting the mother of all magic updates
#65I wish nothing but success to Tarn and Zach, it’s great that releasing on Steam and adding a friendlier UI helped the game reach new audiences. It’s the proverbial time black hole.
I had the muscle memory for the full keyboard control on pre-steam releases and the loss of some complete keyboard controls and things just changing made it so I never really got into the Steam release, which was pretty disappointing. I get it though.
if you are a fan of the original I would encourage you to give it another shot.
Re: Dwarf Fortress is getting the mother of all magic updates
#66Earlier quoted context omitted.
I had the muscle memory for the full keyboard control on pre-steam releases and the loss of some complete keyboard controls and things just changing made it so I never really got into the Steam release, which was pretty disappointing. I get it though.
It took me some time to remap the muscle memory but it felt so worth it. The Steam version is not just a new AI, it introduced a lot of gameplay changes which really improved the underlying systems a lot.
Re: Dwarf Fortress is getting the mother of all magic updates
#67Does any other game have true procedural generated magic systems like DF talks about? I have always been curious how and if they'll pull it off and if it will just end up being all pretty much the same
yes, there are several games exploring this idea on steam.
Re: Dwarf Fortress is getting the mother of all magic updates
#68I wish nothing but success to Tarn and Zach, it’s great that releasing on Steam and adding a friendlier UI helped the game reach new audiences. It’s the proverbial time black hole.
“Friendlier” and still one of the worst UIs available. It’s nearly impenetrable and the game has no tutorial to speak of, no on-ramps for new players, and is probably the most overrated game I’ve ever had the displeasure of playing. I’m convinced from articles about dwarf fortress that it’s a game that few actually play and enjoy, but like talking about as if it’s fun. The promise of dwarf fortress is far more intere…
nobody is making you play it, and the people who enjoy playing it don't really care if it you liked it or not.
Re: Dwarf Fortress is getting the mother of all magic updates
#69I wish nothing but success to Tarn and Zach, it’s great that releasing on Steam and adding a friendlier UI helped the game reach new audiences. It’s the proverbial time black hole.
Makes me think how would an AI interface to a game like dwarf fortress play out. Where you tell it what you want like some sort of dwarven ruler.
Re: Dwarf Fortress is getting the mother of all magic updates
#70Earlier quoted context omitted.
Makes me think how would an AI interface to a game like dwarf fortress play out. Where you tell it what you want like some sort of dwarven ruler.
The point of DF, to a large extent, is precise control and detail. It's the opposite of the approach taken by AI games that want to generalise based on simple prompts.
I like the narrative element and enjoy delegating random shit and seeing what happens.