A walkable ASCII cyberpunk city in one HTML file [video]
21–30 of 74 posts
Re: A walkable ASCII cyberpunk city in one HTML file [video]
#22If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better…
Below is the DOM test for frequent vertical color changes. Press and hold the cursor over the ASCII output to change the orientation (notice the FPS drop at the top left).
Re: A walkable ASCII cyberpunk city in one HTML file [video]
#23Re: A walkable ASCII cyberpunk city in one HTML file [video]
#24[dupe] https://news.ycombinator.com/item?id=49310003
Re: A walkable ASCII cyberpunk city in one HTML file [video]
#25Re: A walkable ASCII cyberpunk city in one HTML file [video]
#26[dupe] https://news.ycombinator.com/item?id=49310003
Glad to see HN visitors finally see it on the front page :)
Re: A walkable ASCII cyberpunk city in one HTML file [video]
#27[dupe] https://news.ycombinator.com/item?id=49310003
Welcome. Not a dupe if no discussion after a period of time. Sometimes things just don't get traction. Resubmit is ok.
More like it was resubmitted a hundred times already.
Re: A walkable ASCII cyberpunk city in one HTML file [video]
#28Re: A walkable ASCII cyberpunk city in one HTML file [video]
#29If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better…
In hexwalker, what does the AU/A0 button do? Also is there anything to "do" or is it more of a wanderlust simulator? I found a cave with a coffin but so far no items underfoot to use.
> Also is there anything to "do" or is it more of a wanderlust simulator? It is mostly just a technology demonstrator for having a hexagonal grid map in the terminal. There is nothing to do. I am prototyping some gameplay features around interacting with the environment, but I expect the end result will be very light weight gameplay that more "A Short Hike" than nethack.
Re: A walkable ASCII cyberpunk city in one HTML file [video]
#30If you want to get into fixed-width character art, I highly recommend doing it in the browser like OP did rather than trying to old school it in the terminal. I have done a little ascii[0] and unicode[1] graphics, and the browser is such a better tool. You can set fonts and proportions and know exactly how things will render for the user. Mouse input, performance profiling and a bunch of other things are just better…
A couple of years ago I wrote extensive benchmarks on three browser-based rendering techniques: text in the DOM, 2D canvas, and WebGL canvas. The DOM approach is the purest, as it uses a font, and it can achieve very good performance. The only noticeable slowdown at 60 FPS occurs when the character color changes frequently within each line: each new character needs to be wrapped in a span. 2D canvas is a bit more fle…