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EVE Online moves to Python 3

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201–210 of 236 posts

Re: EVE Online moves to Python 3

#201
post #91

Earlier quoted context omitted.

Keep an eye out for EVE vanguard, an Eve-related extraction FPS. It might scratch the itch for many who perhaps enjoyed the universe but don't want to (or can't) spend the enormous time to ramp up again.

EVE is on the list with Dwarf Fortress for me. I'm interested in it. I absolutely see the appeal of them, and wish I had played them instead of WoW back when I was 20. But today? Ain't nobody got time for that.

Dwarf Fortress is awesome to come into today, give it a try. I started playing it a year ago and I love it.

Re: EVE Online moves to Python 3

#202
post #191
post #133

Earlier quoted context omitted.

asyncio has always looked interesting, but whenever I have run into a problem which could use asyncio I have always gone with multiprocesses instead. I am not sure if async would makes my code easier for others to read and debug, and none of my problems seems to be of the kind where process overhead would make a noticeable difference in performance. Did you find readability to be improved by going async?

I mean… if you have unlimited resources and unlimited speed, going multiprocess makes complete sense.

But if you don’t, you don’t use Python anyway

Re: EVE Online moves to Python 3

#203
post #109

Earlier quoted context omitted.

As someone who really no life fit and played WoW, Dwarf Fortress, and EVE in my 20s, you didn’t miss much. My most momentous EVE achievement was betraying my online “friends” who had mostly stopped playing, blowing up all their expensive ships for the insurance payout, then like a true space pirate losing all my ill gotten gains playing Space Poker. EVE (and other MMOs) had their moment and the ideas of MMOs with a p…

I still can't figure out what the appeal of WoW was, but I'm guessing it was the insanely large community?

I think it was similar to all the early MMO's. They were a platform to create a community in a time where that was hard to do in the real world. Back when I started playing Asheron's Call there were basically two "nerds" on my school of like 1000 students and the town computer club had 5 members. It wasn't like today where you can easily find someone to play DnD or board games with and you couldn't really play video games online. Hell, how many people under 35 knows what the internet chatrooms were?

MMO's let you go online and be social and build communities. WoW did that really well back then. Eventually as things went on, MMO's got more and more tools that let you avoid building those communities. Like the dungeon finder in WoW. I think a lot of MMO's and games in general turned to letting peope get their dopamine fix from increasing numbers through RNG rather than being social.

I know people who stuck around with WoW because of the social communities they build. One of the guilds I was in 20 years ago still meets up in the real world, I know because one of my old friends still plays. I also know people who stuck around because of what is essentially the idle gambling. I became a jock of sorts back around the burning crusade release because I had to put a lot of focus into water polo training. Which meant I didn't do a whole lot "nerdy" stuff for a decade. Once I started doing "nerdy" things again it was easy to find people near me because everyone is a "nerd" these days.

Re: EVE Online moves to Python 3

#204

> 50 uses of , a way of writing "not equal" so old that many working Python developers have never seen it. This hit me. Not sure when this was used and was deprecated.

I didn't realise using made me old-school, time for a find-and-replace in my PHP codebase!

Re: EVE Online moves to Python 3

#206

Some basic sample code for stackless python, for those like me who had never heard of it: https://github.com/stackless-dev/stacklessexamples/blob/main... Say "stackless tasklet" five times fast.

A tisket, a tasket, Just a little stackless tasklet

Re: EVE Online moves to Python 3

#208
post #62

Can an experienced player gives us a summary of what's the "vibe" of the EVE online community these days? I was lightly involved ~15 years ago.

The thing I miss the most about Eve Online is the immersive free market economy. I long for a true, in-depth economic MMO more than the space veneer around the order book. Buy low, sell high. Specialize in industry, trading, transportation. Add a little bit of light PvP to inject chaos and it's more fun than playing the stock market. (I am actually designing such a game, but I'm open to suggestions) My main activity…

Anvil empires might end up being what you want

Re: EVE Online moves to Python 3

#209
post #92
post #86

Earlier quoted context omitted.

What has changed about the EVE economy that you don't like? > Buy low, sell high. Specialize in industry, trading, transportation I did all of this, quite profitably and for quite a long time, in EVE?

I don't like how EVE is run, and the pay-to-win mechanics added over the years to entice the whales. I'm looking at the problem with the eyes of a prospective game dev, and saying that there should be more games focused on free market economy, which is often just a half-arsed mechanic on the side, not the core game.

Problem with EVE is that they did not have a solution for the problem of resource accumulation from the start. It was mitigated to some degree by great wars of old, and then wormhole space, but then they a) sold out to koreans with their interesting approach to MMOs, and b) merged the chinese shard. This did not help at all.

Now.. Py3 is nice, and I guess that move signals that at last they pay attention to engine instead of bolting on useless p2w crap, but to really revive eve this is not it.

In my opinion (joined EVE in 2006, still own a JF and few carriers there), what is needed is a massive sink for all the accumulated assets. Idk, expand the universe like tenfold. Then it would be fun again.

edit: also ditch all the nullsec sov mechanics and revert to something resembling the pre-TCU state. I can't for the life of me think of a reason why they chose to die on the hill of not adding more systems.

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