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EVE Online moves to Python 3

eveonline.com

181–190 of 236 posts

Re: EVE Online moves to Python 3

#181
post #91

Earlier quoted context omitted.

Keep an eye out for EVE vanguard, an Eve-related extraction FPS. It might scratch the itch for many who perhaps enjoyed the universe but don't want to (or can't) spend the enormous time to ramp up again.

EVE is on the list with Dwarf Fortress for me. I'm interested in it. I absolutely see the appeal of them, and wish I had played them instead of WoW back when I was 20. But today? Ain't nobody got time for that.

if you like the idea of dwarf fortress check out songs of syx. it really scratches that itch for me and is infinitely more accessible

Re: EVE Online moves to Python 3

#182

Earlier quoted context omitted.

Does Claude claim a gender/pronouns now?

"Claudine" is a traditional feminine-gendered variant of the name. It may be helpful to point out the definition of "Claude" as "lame; crippled" since the Roman Emperor and his gens . https://en.wiktionary.org/wiki/claudus#Latin limping, halting, lame, crippled c. 347 CE – 420 CE, Hieronymus, Vulgate Matthew 11:5: Caeci vident, claudi ambulant […] The blind see, the lame walk […] https://bible.usccb.org/bible/matthew…

Claude is a french name and is unisex

Re: EVE Online moves to Python 3

#183

Earlier quoted context omitted.

Knowing game codebases, I'm guessing their test coverage was not fantastic. Agents weren't gonna get it done.

I have an idea how to fill in the missing tests.

You could generate tests that give you 100% line coverage but the real test is if the thousands of subscribing players have the same experience which doesn't have the same agent friendly testing feedback loop

Re: EVE Online moves to Python 3

#186
post #33

> So how do you migrate 2.4 million lines of code? > Very carefully, and in multiple stages. That answer is so 3 months ago

yeah I'm sure they never considered AI

Especially given, you know, the minority share that Deepmind bought a few months back haha.

Re: EVE Online moves to Python 3

#187

Earlier quoted context omitted.

I have an idea how to fill in the missing tests.

You could generate tests that give you 100% line coverage but the real test is if the thousands of subscribing players have the same experience which doesn't have the same agent friendly testing feedback loop

What if we replaced the players with AI, also? That would make testing far easier.

Re: EVE Online moves to Python 3

#188
post #58

Earlier quoted context omitted.

Claude is a man's name, so...

That is why Claude needs a harness — the penis. The harness is for Claude’s penis and in this essay I will prov

I'm pretty sure one wears a harness for a strap-on, bud

Re: EVE Online moves to Python 3

#189
post #38
post #36

Earlier quoted context omitted.

It's a great 'glue' language to tie a lot of systems together, especially when you think of MS Excel as a system.

Although i really love or maybe have some memories, but isn't ms excel outdated , kinda, except the idea that it's always have easy fast solution

So outdated that this week Apple used it as a benchmark of the M6 Mac mini: "Spreadsheet calculations in Microsoft Excel are up to 2.3 times faster than on an M1-based Mac mini"

Re: EVE Online moves to Python 3

#190
post #92

Earlier quoted context omitted.

I don't like how EVE is run, and the pay-to-win mechanics added over the years to entice the whales. I'm looking at the problem with the eyes of a prospective game dev, and saying that there should be more games focused on free market economy, which is often just a half-arsed mechanic on the side, not the core game.

I played EVE for many years, and I really hated the addition of skill injectors. When I first started playing, the only way to get your skills up was to spend the time training them. Now it just takes real money cash. There's a legitimate argument for some P2W mechanics, though. To keep a game going you need new players, and if you're looking at losing every PvP encounter for years as you skill up your character you…

The thing with EVE is that, even with all the ISK and SP in the game, you can't just buy your way to a win - you can't buy skill. You can have perfect skills and buy the best ship and modules and all that, but if you don't know how to fly, you're going to lose your ship immediately and it won't even be a fight.

That, coupled with your second paragraph (the new player experience being so rough) and I've never really been too upset about the stuff CCP sells.

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