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EVE Online moves to Python 3

eveonline.com

141–150 of 237 posts

Re: EVE Online moves to Python 3

#141
post #137

1/2 troll side-galley comment: use AI and translate to Rust. If the outcome or outputs / test cases are known, AI is great at language translations.

Not sure if it's worth it. I don't see them complaining about speed and they use specific python dependencies then they would need to translate that to rust also.

Re: EVE Online moves to Python 3

#144
the eve client is pretty incredibly well made these days. but when the server side solution was to exponentially reduce time , i think they fundamentally lost somewhere else. maybe something good will come out of (some?) that server c++ code being released as well

Re: EVE Online moves to Python 3

#146
post #109

Earlier quoted context omitted.

As someone who really no life fit and played WoW, Dwarf Fortress, and EVE in my 20s, you didn’t miss much. My most momentous EVE achievement was betraying my online “friends” who had mostly stopped playing, blowing up all their expensive ships for the insurance payout, then like a true space pirate losing all my ill gotten gains playing Space Poker. EVE (and other MMOs) had their moment and the ideas of MMOs with a p…

I still can't figure out what the appeal of WoW was, but I'm guessing it was the insanely large community?

Grind addiction aside, the gameplay was legitimately good. PvP was compelling, raiding was compelling, even the grind was pretty fun (especially compared to your usual free-to-play MMO).

Re: EVE Online moves to Python 3

#147
post #109

Earlier quoted context omitted.

As someone who really no life fit and played WoW, Dwarf Fortress, and EVE in my 20s, you didn’t miss much. My most momentous EVE achievement was betraying my online “friends” who had mostly stopped playing, blowing up all their expensive ships for the insurance payout, then like a true space pirate losing all my ill gotten gains playing Space Poker. EVE (and other MMOs) had their moment and the ideas of MMOs with a p…

It's worth saying that whatever they call it, GTA: Online is basically an MMO and it's one of the top three most popular game on Earth iirc. In fact I think only Tetris and Minecraft beat it. Looking at what GTA6 is shaping up to be, and wondering how R* is evolving the online side, I think we might simply have seen MMO's turn into something people our age don't recognize.

30-player lobbies isn't exactly "massively" multiplayer though.

Re: EVE Online moves to Python 3

#148
post #62

Can an experienced player gives us a summary of what's the "vibe" of the EVE online community these days? I was lightly involved ~15 years ago.

The thing I miss the most about Eve Online is the immersive free market economy. I long for a true, in-depth economic MMO more than the space veneer around the order book. Buy low, sell high. Specialize in industry, trading, transportation. Add a little bit of light PvP to inject chaos and it's more fun than playing the stock market. (I am actually designing such a game, but I'm open to suggestions) My main activity…

>I long for a true, in-depth economic MMO

Schwab?

Re: EVE Online moves to Python 3

#149
post #141
post #137

1/2 troll side-galley comment: use AI and translate to Rust. If the outcome or outputs / test cases are known, AI is great at language translations.

Not sure if it's worth it. I don't see them complaining about speed and they use specific python dependencies then they would need to translate that to rust also.

TiDi is a huge problem in big skirmishes, to the point where people actively avoid large group fights: https://wiki.eveuniversity.org/Time_dilation

The server isn't fast enough and it ends up slowing the game down to 10% speed as a workaround.

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