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Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

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Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#51
I grew up playing X-Wing and TIE Fighter, editing missions was my first exposure to "programming" and the notion that you could change the bits inside the computer to make different outcomes occur.

I also fondly remember my cousins and I taking turns playing missions, and the two that were not playing would swivel and tilt our big office chair to give the sensation of motion, punching the chair with our fists when taking heavy fire.

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#52
post #10

Earlier quoted context omitted.

I think a lot of the value of a total rewrite in C is that it is a buildable executable that should be runable on virtually any system, given that this game predates the popularity of the modern "3D Card". A lot of the friction in these games is dealing with all the peculiarities of getting a DOS game to somehow install on a 30 year newer Mac. A complete rewrite eliminates all of that awkward installer friction, so l…

I think it is the exact opposite. Keep remakes running in DOS instead, and they will run everywhere that DOSBox runs, which is pretty much everywhere, and also everywhere that you can boot up FreeDOS (including in QEMU), plus in other emulators, almost guaranteeing that the executable will keep working somewhere for a very, very long time. Versus a port to some modern system that will then require constant updates an…

I see merit in both approaches. The emulation approach preserves the original experience, which is valuable when you want to experience the work in its original form. This is great for scratching the nostalgia itch, as well as anyone who wants to study the original work. The porting approach transforms the original work into a form that is approachable to the modern game player. This is great for people who want to play a game but are not as concerned with a "vanilla" or the as-it-was-released experience. This could mean the port surfaces new controls (touch controls for phone/tablet devices), or applies quality of life changes to patch out frustrations.

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#53

There’s also a great mod for the original x wing game that adds beautiful new models and textures. Makes it feel very modern which is impressive given how old the game is. https://www.moddb.com/mods/xwvm/news/xwvm-alpha-20251116-dow...

I wouldn't call xwvm a mod. It's a reimplementation of the X-Wing alliance engine . > XWVM is a facilitator app to play Star Wars X-Wing from Lucas Arts and Totally Games. > We are re-implementing the executable to extend the game beyond its original hardware support.

This is not XWA. The are hooking Into the original XW exe. They say it’s a “facilitator app”, but it requires all the original files and runs the original exe. It’s a mod.

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#54
I played X-Wing on my mother's work Thinkpad 486, I used the pointing stick that was located in the middle of the keyboard, It kind of worked like a mouse with infinite range. Never having to lift and reposition the mouse was great. I eventually wore out the red rubber on the pointing stick, but I kept playing until losing the skin on my finger made it to painful. I figured out that I could wear a rubber dishwashing glove, it became very sweaty by I kept playing, later I realised that I could cut the glove since I only needed to cover my finger.

At the final missions the game became very hard, but you could cheese it by doing a failed hyperspace jump, that would race past a lot of the enemy waves.

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#55
post #40

Earlier quoted context omitted.

I enjoyed more long-form content when I had the time. I can't imagine having 10 hours on a Saturday to just "waste" on playing through XWing, no matter how much In want to. Retirement is looking pretty attractive.

There's a lot of middle ground between doom-scrolling type content and a 10 hour block of non-stop immersion. It doesn't have to be one or the other.

> I definitely enjoyed more long-form content (like the mentioned games) 10-20 years ago.

On a chat about OpenTIE, and OpenXWA, I was talking to this. I used to be able to dive into several hours of a simulation game.

My kids are able to play Minecraft, Stardew Valley, or other immersive games.

I can't because of many reasons, and I was just saying that I'm looking forward to a time when I'll kick them out the house, tell my boss that I'm done, and strap on a VR headset and finally play through Star Wars Squadrons.

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#56

Earlier quoted context omitted.

I think it is the exact opposite. Keep remakes running in DOS instead, and they will run everywhere that DOSBox runs, which is pretty much everywhere, and also everywhere that you can boot up FreeDOS (including in QEMU), plus in other emulators, almost guaranteeing that the executable will keep working somewhere for a very, very long time. Versus a port to some modern system that will then require constant updates an…

I see merit in both approaches. The emulation approach preserves the original experience, which is valuable when you want to experience the work in its original form. This is great for scratching the nostalgia itch, as well as anyone who wants to study the original work. The porting approach transforms the original work into a form that is approachable to the modern game player. This is great for people who want to p…

[deleted]

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#57
TIE Fighter is one of the best space sims to play for score (i. e. on the hardest difficulty level). Already the first mission is insanely brutal, fighting Escort Shuttle group "Tough". You, in a lone, unshielded TIE against turbolasers.

"Keying" those shuttles to Outpost D-34 while still managing to shoot them down yourself before they burn through popcorn reinforcements is one of the high points of DOSWin gaming. Sort of the Star Wars version of Wing Commander's famous Ralari defense.

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#58

Why not just run it in an emulator or VM? Is there tangible benefit to reimplementing everything, or is it just an intellectual exercise?

Here are some features, common in other simulator games, that could now be added to these games:

• Custom control panels, with various switches and levers, and lights and displays.

• Multiple displays.

• Virtual reality.

• Mixed reality that shows your hands and your custom control panel, combined with the VR display outside your craft.

• Speech recognition for giving commands to your allies.

• Cockpit motion control and seat rumble.

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#59

Earlier quoted context omitted.

I recently setup an emulator, passed it through the TV and had blue tooth controllers hooked up, so I could show my son Donkey Kong Country - we ended up finishing 1 and 2 (with my wife joining in), he loved the older game. Trying to get him into older PC games now. So yeah, it is possible to get them into it (just dragging him away from minecraft is hard haha).

The updated Donkey Kong Country that is available on Switch is also a great game. From what I understand it is almost identical to the older version, but with updated graphics and the option to save progress

Indeed! We purchased that after we finished the first two, and they have been having a ball of a time.

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#60

I played X-Wing on my mother's work Thinkpad 486, I used the pointing stick that was located in the middle of the keyboard, It kind of worked like a mouse with infinite range. Never having to lift and reposition the mouse was great. I eventually wore out the red rubber on the pointing stick, but I kept playing until losing the skin on my finger made it to painful. I figured out that I could wear a rubber dishwashing…

Your cheesing startegy sounds more like what would actually happen in movies, where the protagonists get a last minute dangerous idea to skip jump past the overwhelming enemies and save the day…

Funnily enough doing it yourself in the game may feel like just cheating, but watching a movie one would be celebrating along.

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