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Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

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Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#4
Very nice. Looking forward to irritating the Empire again as a new recruit [1].

On a more serious note, there's also a really great conversion that ports the original TIE Fighter over to the later X-Wing Alliance engine [2].

And of course if you need copies of the originals, they still sell them over on GOG (Good Old Games).

[1] - https://imgpb.com/AoSwyrZ

[2] - https://www.moddb.com/mods/tie-fighter-total-conversion-tftc

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#5
Cool! I played the original with a joystick back in the day. I tried the previous port to XWA with Tie Fighter more recently, and it had been so long that I couldnt even complete the tutorial with the joystick! Proper gamepad support would be clutch

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#6
The original Star Wars: TIE Fighter was one of the first computer games I played as a teenager. The funny thing is, I had absolutely no idea what Star Wars was, but somehow I still thought the game was really cool and played it for quite a while.

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#8

Why not just run it in an emulator or VM? Is there tangible benefit to reimplementing everything, or is it just an intellectual exercise?

"high-resolution rendering and substantially more advanced lighting" and several other items are documented as improvements in the link.

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#9

Why not just run it in an emulator or VM? Is there tangible benefit to reimplementing everything, or is it just an intellectual exercise?

A quick glance through the README would demonstrate the litany of improvements you can expect from a proper decomp/port, compared to emulation.

Re: Show HN: OpenTIE and OpenXWA, Modern Ports of Tie Fighter and X-Wing Alliance

#10
post #4

Very nice. Looking forward to irritating the Empire again as a new recruit [1]. On a more serious note, there's also a really great conversion that ports the original TIE Fighter over to the later X-Wing Alliance engine [2]. And of course if you need copies of the originals, they still sell them over on GOG (Good Old Games). [1] - https://imgpb.com/AoSwyrZ [2] - https://www.moddb.com/mods/tie-fighter-total-conversion…

I think a lot of the value of a total rewrite in C is that it is a buildable executable that should be runable on virtually any system, given that this game predates the popularity of the modern "3D Card". A lot of the friction in these games is dealing with all the peculiarities of getting a DOS game to somehow install on a 30 year newer Mac. A complete rewrite eliminates all of that awkward installer friction, so long as you have the necessary game files.
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