> HFR stands for "High Framerate", which means up to 60 FPS, whereas non-HFR is limited to 30 FPS Personally I find most ((almost?) all?) >30fps generally unnecessary and just chews through bandwidth, monthly (mobile) data caps, and processing/batteries. Are there specific cases where "HFR" videos are really improving the viewing experience of particular (types of) content? (Note: in the table it's about support for…
Gaming footage/videos, some games are so fast they are noticeably better to play at (and watch at) 60fps over 30fps.
Gamers often go for 120-240Hz monitors even.