Better Gaussian Splatting in Julia
11–20 of 30 posts
Re: Better Gaussian Splatting in Julia
#12Better? A turn on the spot shows a wreck everywhere but forward.
Those are the areas that are occluded in the input images. If you look at the bushes, you can see that the front is clean while the back is a mess. Probably the starting position could be chosen a bit better.
Re: Better Gaussian Splatting in Julia
#13Re: Better Gaussian Splatting in Julia
#14Re: Better Gaussian Splatting in Julia
#15Earlier quoted context omitted.
Those are the areas that are occluded in the input images. If you look at the bushes, you can see that the front is clean while the back is a mess. Probably the starting position could be chosen a bit better.
The path to left and right is occluded? By what?
Actually, this might be a lack of understanding, look up what gaussian splatting is.
Re: Better Gaussian Splatting in Julia
#16Earlier quoted context omitted.
The path to left and right is occluded? By what?
By not taking photos of it... what else? The data wasn't there, so it couldn't be generated Actually, this might be a lack of understanding, look up what gaussian splatting is.
That's not occlusion.
Re: Better Gaussian Splatting in Julia
#17I'm still very fascinated by gaussian splatting, but the issue I always run into is the need to use colmap to generate the camera positions and get the initial point cloud. Which colmap effectively still needs Nvidia for dense point clouds last I checked. I'm curious though does anyone have anything else they've tried that worked well? I've tried a few different things (most of the time getting stuck on just compilin…
Best I can do is link you to https://x.com/RadianceFields and https://radiancefields.com/ They have all the news about GS every day.
Re: Better Gaussian Splatting in Julia
#18I'm still very fascinated by gaussian splatting, but the issue I always run into is the need to use colmap to generate the camera positions and get the initial point cloud. Which colmap effectively still needs Nvidia for dense point clouds last I checked. I'm curious though does anyone have anything else they've tried that worked well? I've tried a few different things (most of the time getting stuck on just compilin…
I know there have been papers and research projects about GS without COLMAP and GS from videos. But, I don't have links handy. Best I can do is link you to https://x.com/RadianceFields and https://radiancefields.com/ They have all the news about GS every day.
Re: Better Gaussian Splatting in Julia
#19I'm still very fascinated by gaussian splatting, but the issue I always run into is the need to use colmap to generate the camera positions and get the initial point cloud. Which colmap effectively still needs Nvidia for dense point clouds last I checked. I'm curious though does anyone have anything else they've tried that worked well? I've tried a few different things (most of the time getting stuck on just compilin…
AMD GPU (AMDGPU.jl) NVIDIA GPU (CUDA.jl) MacBook GPU(Metal.jl)
Re: Better Gaussian Splatting in Julia
#20Better? A turn on the spot shows a wreck everywhere but forward.
Those are the areas that are occluded in the input images. If you look at the bushes, you can see that the front is clean while the back is a mess. Probably the starting position could be chosen a bit better.