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Better Gaussian Splatting in Julia

pxl-th.github.io

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Re: Better Gaussian Splatting in Julia

#12
post #10
post #7

Better? A turn on the spot shows a wreck everywhere but forward.

Those are the areas that are occluded in the input images. If you look at the bushes, you can see that the front is clean while the back is a mess. Probably the starting position could be chosen a bit better.

The path to left and right is occluded? By what?

Re: Better Gaussian Splatting in Julia

#13
I'm still very fascinated by gaussian splatting, but the issue I always run into is the need to use colmap to generate the camera positions and get the initial point cloud. Which colmap effectively still needs Nvidia for dense point clouds last I checked. I'm curious though does anyone have anything else they've tried that worked well? I've tried a few different things (most of the time getting stuck on just compiling the thing) so I'm curious if anyone has any suggestions that I should focus more heavily on getting working. I have some poor quality videos I'd like to try and use and I'm willing to put in some manual work, but it feels like it's all automatic or nothing. Thanks for any suggestions that any of you have.

Re: Better Gaussian Splatting in Julia

#15
post #12
post #10

Earlier quoted context omitted.

Those are the areas that are occluded in the input images. If you look at the bushes, you can see that the front is clean while the back is a mess. Probably the starting position could be chosen a bit better.

The path to left and right is occluded? By what?

By not taking photos of it... what else? The data wasn't there, so it couldn't be generated

Actually, this might be a lack of understanding, look up what gaussian splatting is.

Re: Better Gaussian Splatting in Julia

#16
post #12

Earlier quoted context omitted.

The path to left and right is occluded? By what?

By not taking photos of it... what else? The data wasn't there, so it couldn't be generated Actually, this might be a lack of understanding, look up what gaussian splatting is.

> By not taking photos of it...

That's not occlusion.

Re: Better Gaussian Splatting in Julia

#17
post #13

I'm still very fascinated by gaussian splatting, but the issue I always run into is the need to use colmap to generate the camera positions and get the initial point cloud. Which colmap effectively still needs Nvidia for dense point clouds last I checked. I'm curious though does anyone have anything else they've tried that worked well? I've tried a few different things (most of the time getting stuck on just compilin…

I know there have been papers and research projects about GS without COLMAP and GS from videos. But, I don't have links handy.

Best I can do is link you to https://x.com/RadianceFields and https://radiancefields.com/ They have all the news about GS every day.

Re: Better Gaussian Splatting in Julia

#18
post #13

I'm still very fascinated by gaussian splatting, but the issue I always run into is the need to use colmap to generate the camera positions and get the initial point cloud. Which colmap effectively still needs Nvidia for dense point clouds last I checked. I'm curious though does anyone have anything else they've tried that worked well? I've tried a few different things (most of the time getting stuck on just compilin…

I know there have been papers and research projects about GS without COLMAP and GS from videos. But, I don't have links handy. Best I can do is link you to https://x.com/RadianceFields and https://radiancefields.com/ They have all the news about GS every day.

Thanks, I've been exploring a lot of the papers and seeing what I can get working. Some of it really has been interesting, but I just never seem to be able to get it to work well. I might just need to throw myself at it all a bit more. Thanks for the links though, I'll check them out.

Re: Better Gaussian Splatting in Julia

#19
post #13

I'm still very fascinated by gaussian splatting, but the issue I always run into is the need to use colmap to generate the camera positions and get the initial point cloud. Which colmap effectively still needs Nvidia for dense point clouds last I checked. I'm curious though does anyone have anything else they've tried that worked well? I've tried a few different things (most of the time getting stuck on just compilin…

TFA mentions this project has backends for :

AMD GPU (AMDGPU.jl) NVIDIA GPU (CUDA.jl) MacBook GPU(Metal.jl)

Re: Better Gaussian Splatting in Julia

#20
post #10
post #7

Better? A turn on the spot shows a wreck everywhere but forward.

Those are the areas that are occluded in the input images. If you look at the bushes, you can see that the front is clean while the back is a mess. Probably the starting position could be chosen a bit better.

This raises the question, do any of these projects have workflows for combining images taken from different positions? Or does that just work out of the box? (I have no machines atm with anything better than 10yo eGPUs ;~<)
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