Live data from Hacker News

WorldClaw Agentic 3D open-world generation at scale

tencent-hunyuan.github.io

51–60 of 101 posts

Re: WorldClaw Agentic 3D open-world generation at scale

#51
post #8

It looks impressive. However open worlds are at their best with hand placed details and environmental storytelling. Look at Skyrim/Cyberpunk vs. Starfield where most of the world is proc gen’d. I get that you run this, and then edit it. But the generated villages just aren’t interesting in my opinion. It’s probably great for tencent’s market where you’re mass producing gacha style games, but I don’t think worlds made…

You know what's also good at storytelling? AI. Or else we wouldn't have writing awards being revoked when it comes out it was written by AI. I wouldn't say we don't need artists or writers, but I think most people will be surprised how quickly fully AI driven pipelines will advance here.

Its a bit like saying AI is good at math when its being used by Terrance Tao. Like okay if its so good at storytelling, use it to generate a good one and share it under this comment for feedback and we can check out how good and original it is.

Re: WorldClaw Agentic 3D open-world generation at scale

#52

Earlier quoted context omitted.

1 unverified example with quite the unique, if true, circumstances against the undoubtedly countless dismissed attempts (not to mention those never submitted because they’re trash) hardly meets the bar being established here.

Even if 99% of generations are trash, why does that matter? Just throw out the failures and keep the good ones, like any writer. Here is the text of the winning story: https://granta.com/the-serpent-in-the-grove/ If you've ever used ChatGPT to generate stories, you will find the style unmistakable. It's cloying to me, but it did manage to fool some stuffy literary judges.

If 99% generations are trash then it means it sucks at storytelling and is not good at it contary to what was claimed in the comment.

Re: WorldClaw Agentic 3D open-world generation at scale

#53
post #24

This kind of content generation can be quite cool to enable new game ideas for indie developers that were only possible with AAA before. But it also makes it hard to gauge the amount of human work that went into the game. When you see an elegantly designed building, environment or easter egg in the game, was that really made by a human (or even prompted by a human), or did the AI generate it autonomously as part of a…

> When you see an elegantly designed building ...was that really made by a human or did the AI generate it as part of a much larger generation step? Does it matter? Why?

To me what matters is being able to verify human authorship at a glance. It used to be that when you saw a work of visual art you were automatically 100% sure that someone had to have spent a great deal of effort producing that, but image models took it away. This is the same situation but with game environments.

Re: WorldClaw Agentic 3D open-world generation at scale

#54

Earlier quoted context omitted.

A good painting is never “just a good painting.” The context, the artist, etc. are part of the art. To remove that is to make it no longer art because it’s no longer an actual expression of anything personal. Pretty words with no intent behind them don’t mean anything. Plenty of Holiday Inn’s have lovely painted landscapes on the walls. People aren’t paying for them to be in their homes.

With tools like this, the artist is not removed from the art. He just has more leverage. I would argue the opposite even: this is more personal, as a singular artist can now do more by himself, without relying on others to do the parts that he couldn't do before.

AI strips a lot of the intention from the work. The artist might want a wooden house with a straw roof and while they design the house they might add framing and other small touches to the house and to the viewer the small decisions could be as important as the choice for a straw roof.

When the artist AI generates it they get a house with wooden house with a straw roof and nothing else has any thought or intention. Its less personal, the viewer previously did not have to question what the artists intention was now they do because its likely the artist had no intention or thought towards a particular part of the art.

Re: WorldClaw Agentic 3D open-world generation at scale

#55

Earlier quoted context omitted.

With tools like this, the artist is not removed from the art. He just has more leverage. I would argue the opposite even: this is more personal, as a singular artist can now do more by himself, without relying on others to do the parts that he couldn't do before.

AI strips a lot of the intention from the work. The artist might want a wooden house with a straw roof and while they design the house they might add framing and other small touches to the house and to the viewer the small decisions could be as important as the choice for a straw roof. When the artist AI generates it they get a house with wooden house with a straw roof and nothing else has any thought or intention. I…

So the artist simply accepts the AI generated wooden house. Might it be possible that he does not?

Furthermore, before AI, artists also used assets that came from other creators, accepting them wholesale. No intention, then?

The issue I see here is that we're judging the tool, not the artist.

It reminds me so much of the digital photography backlash. But here we are.

Re: WorldClaw Agentic 3D open-world generation at scale

#56
post #16

Earlier quoted context omitted.

Japanese isekai might not be your cup of tea, but one example is [1] which was way back in Jan, and models have improved a lot since then. My sneaking suspicion is that there are a lot more cases than get reported, because authors are disincentivized to disclose AI usage, and readers by and large feel icky about reading AI work for reasons unrelated to quality. I can totally see a weird future where a lot of what peo…

Not completely surprising that AI could do well generating manga. It's very formulaic in general and by nature devoid of a lot of the relatable character development from most other writing. I have no problem reading an AI story if it's done well, but it typically just isn't. What I find annoying though is AI generated content that is only interesting if it's actually real. Like a historic photo or a video of some sh…

I’d be ok reading AI-written stories if it’s only “AI assisted” (I.e. there’s a skilled human driving it). If it’s just a prompt and then the AI does all the writing, I know there’s just no intention behind it as LLMs don’t actually “think”- they just (in a very sophisticated way) pattern-match against an existing corpus.

I’ve experimented using AI to prototype game ideas and inevitably once I succumb to the temptation of handing the AI the game design reigns it starts devolving to meaningless slop with a silhouette of a meaningful design. The only way to get something meaningful (that ive found) is for the human to stay in the driver’s seat.

Re: WorldClaw Agentic 3D open-world generation at scale

#57
post #8

Earlier quoted context omitted.

You know what's also good at storytelling? AI. Or else we wouldn't have writing awards being revoked when it comes out it was written by AI. I wouldn't say we don't need artists or writers, but I think most people will be surprised how quickly fully AI driven pipelines will advance here.

> You know what's also good at storytelling? AI Writing a coherent story =/= good at storytelling

It’s better than most video games. Including some of the best selling.

Re: WorldClaw Agentic 3D open-world generation at scale

#60
It looks cool. Shame the source isn't available.

But Claude can do this with little prompting.

[edit] Not sure why the downvote, but Claude Design can do this, its just a matter of knowing the exact prompt.

This was created with just the prompt on from their front page and nothing else.

https://imgur.com/2pGvVcl

That's literally a cut+paste. If I had spent time on it, you can get it close to what's shown.

Claude also created that as a Blender file with assets for each of the generated items.

Post reply on HN