I hate to be an HN bikeshedder but why is everything "Claw" recently?
WorldClaw Agentic 3D open-world generation at scale
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Re: WorldClaw Agentic 3D open-world generation at scale
#42Re: WorldClaw Agentic 3D open-world generation at scale
#43In case it's not obvious, this isn't a model, this is python scripts that call out to models (code not available). It's mostly "did you know you can attach an LLM to a PCG system?", but there is one idea here you don't see much of: an image model performs the composition (which image models are really good at), and then you extract the objects into 3d via things like SAM3D before placing them in the world, which is p…
Can you explain more? Can I use Fable 5 to generate a 3d model from a couple of photographs?
Re: WorldClaw Agentic 3D open-world generation at scale
#44Earlier quoted context omitted.
The winner of a short-story prize from Granta (well known literary fiction publisher) is believed to be AI-written: https://www.theguardian.com/books/2026/jun/20/granta-magazin...
1 unverified example with quite the unique, if true, circumstances against the undoubtedly countless dismissed attempts (not to mention those never submitted because they’re trash) hardly meets the bar being established here.
Re: WorldClaw Agentic 3D open-world generation at scale
#45Earlier quoted context omitted.
I'd actually be curious to read an award winning ai book, all the ai books/interactive story generators I've tried have been... Ok at best... Do you know what novels have been written by ai and award winning?
Japanese isekai might not be your cup of tea, but one example is [1] which was way back in Jan, and models have improved a lot since then. My sneaking suspicion is that there are a lot more cases than get reported, because authors are disincentivized to disclose AI usage, and readers by and large feel icky about reading AI work for reasons unrelated to quality. I can totally see a weird future where a lot of what peo…
Re: WorldClaw Agentic 3D open-world generation at scale
#46It looks impressive. However open worlds are at their best with hand placed details and environmental storytelling. Look at Skyrim/Cyberpunk vs. Starfield where most of the world is proc gen’d. I get that you run this, and then edit it. But the generated villages just aren’t interesting in my opinion. It’s probably great for tencent’s market where you’re mass producing gacha style games, but I don’t think worlds made…
Re: WorldClaw Agentic 3D open-world generation at scale
#47But as I say this, I realise the tree species seem to change very dynamically from season to season. So I'll have to assume either the temporal rate of change is actually a lot slower than one would expect in a model like this (allowing large tree species to regenerate annually), or there are new coniferous flowering tree varieties in this universe.
Re: WorldClaw Agentic 3D open-world generation at scale
#48It's enormous, but utterly devoid of any soul. Like eating a $3000 subway sandwich.
Re: WorldClaw Agentic 3D open-world generation at scale
#49Earlier quoted context omitted.
> When you see an elegantly designed building ...was that really made by a human or did the AI generate it as part of a much larger generation step? Does it matter? Why?
A good painting is never “just a good painting.” The context, the artist, etc. are part of the art. To remove that is to make it no longer art because it’s no longer an actual expression of anything personal. Pretty words with no intent behind them don’t mean anything. Plenty of Holiday Inn’s have lovely painted landscapes on the walls. People aren’t paying for them to be in their homes.
I would argue the opposite even: this is more personal, as a singular artist can now do more by himself, without relying on others to do the parts that he couldn't do before.