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WorldClaw Agentic 3D open-world generation at scale

tencent-hunyuan.github.io

11–20 of 101 posts

Re: WorldClaw Agentic 3D open-world generation at scale

#11
post #8

It looks impressive. However open worlds are at their best with hand placed details and environmental storytelling. Look at Skyrim/Cyberpunk vs. Starfield where most of the world is proc gen’d. I get that you run this, and then edit it. But the generated villages just aren’t interesting in my opinion. It’s probably great for tencent’s market where you’re mass producing gacha style games, but I don’t think worlds made…

You know what's also good at storytelling? AI. Or else we wouldn't have writing awards being revoked when it comes out it was written by AI. I wouldn't say we don't need artists or writers, but I think most people will be surprised how quickly fully AI driven pipelines will advance here.

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Re: WorldClaw Agentic 3D open-world generation at scale

#12
post #8

It looks impressive. However open worlds are at their best with hand placed details and environmental storytelling. Look at Skyrim/Cyberpunk vs. Starfield where most of the world is proc gen’d. I get that you run this, and then edit it. But the generated villages just aren’t interesting in my opinion. It’s probably great for tencent’s market where you’re mass producing gacha style games, but I don’t think worlds made…

You know what's also good at storytelling? AI. Or else we wouldn't have writing awards being revoked when it comes out it was written by AI. I wouldn't say we don't need artists or writers, but I think most people will be surprised how quickly fully AI driven pipelines will advance here.

I'd actually be curious to read an award winning ai book, all the ai books/interactive story generators I've tried have been... Ok at best... Do you know what novels have been written by ai and award winning?

Re: WorldClaw Agentic 3D open-world generation at scale

#15
In both the Autumn and Winter examples in the hero images, the algo seemed to have placed buildings on the water in the foreground

In the summer example in the hero images, the building placement + small pockets of water on the left looks odd and low attention to detail. A similar poor quality result as if an uncaring human used a scatter brush...

Curious if the examples are cherry-picked and by how much, or if this is one-shoted

Re: WorldClaw Agentic 3D open-world generation at scale

#16
post #8

Earlier quoted context omitted.

You know what's also good at storytelling? AI. Or else we wouldn't have writing awards being revoked when it comes out it was written by AI. I wouldn't say we don't need artists or writers, but I think most people will be surprised how quickly fully AI driven pipelines will advance here.

I'd actually be curious to read an award winning ai book, all the ai books/interactive story generators I've tried have been... Ok at best... Do you know what novels have been written by ai and award winning?

Japanese isekai might not be your cup of tea, but one example is [1] which was way back in Jan, and models have improved a lot since then.

My sneaking suspicion is that there are a lot more cases than get reported, because authors are disincentivized to disclose AI usage, and readers by and large feel icky about reading AI work for reasons unrelated to quality.

I can totally see a weird future where a lot of what people like is AI generated, and everyone lies to each other about it. So it's hard to do research on this phenomenon.

[1] https://0115765.com/archives/165655

Re: WorldClaw Agentic 3D open-world generation at scale

#17

In both the Autumn and Winter examples in the hero images, the algo seemed to have placed buildings on the water in the foreground In the summer example in the hero images, the building placement + small pockets of water on the left looks odd and low attention to detail. A similar poor quality result as if an uncaring human used a scatter brush... Curious if the examples are cherry-picked and by how much, or if this…

I am sure they are cherry picked. No one would spend time trying to publish results like this without picking the best results they possibly could to showcase.

Re: WorldClaw Agentic 3D open-world generation at scale

#18
post #8

It looks impressive. However open worlds are at their best with hand placed details and environmental storytelling. Look at Skyrim/Cyberpunk vs. Starfield where most of the world is proc gen’d. I get that you run this, and then edit it. But the generated villages just aren’t interesting in my opinion. It’s probably great for tencent’s market where you’re mass producing gacha style games, but I don’t think worlds made…

You know what's also good at storytelling? AI. Or else we wouldn't have writing awards being revoked when it comes out it was written by AI. I wouldn't say we don't need artists or writers, but I think most people will be surprised how quickly fully AI driven pipelines will advance here.

What award/book was this?

Re: WorldClaw Agentic 3D open-world generation at scale

#19
post #6

In case it's not obvious, this isn't a model, this is python scripts that call out to models (code not available). It's mostly "did you know you can attach an LLM to a PCG system?", but there is one idea here you don't see much of: an image model performs the composition (which image models are really good at), and then you extract the objects into 3d via things like SAM3D before placing them in the world, which is p…

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Re: WorldClaw Agentic 3D open-world generation at scale

#20
post #10

Interesting prompt to world pipeline. I wonder if there can be more style applied than just the "MMO cartoony" style? Like medieval Witcher or realistic Cyberpunk buildings?

I'm sure the answer is yes, even now there are pretty good model generators out there that can do realistic models. Experimental things like this just tend to go with cartoony styles since mistakes and lower quality (read: faster generation) can be chalked up to "lol", whereas realistic styles tend not to be forgiving with art mismatches and shading mistakes. In modern polished games, the art team spends a lot of tim…

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