WorldClaw Agentic 3D open-world generation at scale
tencent-hunyuan.github.io
WorldClaw Agentic 3D open-world generation at scale
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Re: WorldClaw Agentic 3D open-world generation at scale
#2Re: WorldClaw Agentic 3D open-world generation at scale
#3I get that you run this, and then edit it. But the generated villages just aren’t interesting in my opinion. It’s probably great for tencent’s market where you’re mass producing gacha style games, but I don’t think worlds made in this fashion will scratch the open world itch like the best open world games out there.
Re: WorldClaw Agentic 3D open-world generation at scale
#4Re: WorldClaw Agentic 3D open-world generation at scale
#5Re: WorldClaw Agentic 3D open-world generation at scale
#6It's mostly "did you know you can attach an LLM to a PCG system?", but there is one idea here you don't see much of: an image model performs the composition (which image models are really good at), and then you extract the objects into 3d via things like SAM3D before placing them in the world, which is pretty interesting.
The rest is standard stuff you'll find in your favorite PCG system/game engine. Still, think most people don't realize how good LLMs are at 3D these days, especially Fable 5 (which this project predates).
Re: WorldClaw Agentic 3D open-world generation at scale
#7Re: WorldClaw Agentic 3D open-world generation at scale
#8It looks impressive. However open worlds are at their best with hand placed details and environmental storytelling. Look at Skyrim/Cyberpunk vs. Starfield where most of the world is proc gen’d. I get that you run this, and then edit it. But the generated villages just aren’t interesting in my opinion. It’s probably great for tencent’s market where you’re mass producing gacha style games, but I don’t think worlds made…
I wouldn't say we don't need artists or writers, but I think most people will be surprised how quickly fully AI driven pipelines will advance here.
Re: WorldClaw Agentic 3D open-world generation at scale
#9Looks impressive, haven't looked at the code yet, I'll at night.
Re: WorldClaw Agentic 3D open-world generation at scale
#10Interesting prompt to world pipeline. I wonder if there can be more style applied than just the "MMO cartoony" style? Like medieval Witcher or realistic Cyberpunk buildings?
In modern polished games, the art team spends a lot of time tweaking things to make sure it looks great and coherent. Most people are not willing to have their agent run for a month to do this work. I don't know if it's been tried yet but I would be really interested to see the result.