Earlier quoted context omitted.
The degree to which you can discern is the degree to which you can meaningfully ask for human vs AI.
Art consists of decisions made by the artist that are interpretable by the audience. Automatically generated imagery lacks this, but still presents a fascimille of it. The intention and thoughtfulness of the artist is encoded within their creation, and when there is no artist this is lost.
No one can afford to make Myst games anymore
151–160 of 160 posts
Re: No one can afford to make Myst games anymore
#152Earlier quoted context omitted.
What the article misses is that the first game was made by just roughly 6 people on the development team. What has happened is the number of people working on games has become ridiculously large.
Myst is a fun game, but the game play is little more than the original Colossal Cave Adventure (ADVENT). Instead of typing in commands, you clicked on things on the screen. I.e. the game play code was pretty simple.
Re: No one can afford to make Myst games anymore
#153Earlier quoted context omitted.
What the article misses is that the first game was made by just roughly 6 people on the development team. What has happened is the number of people working on games has become ridiculously large.
For the most part, those teams are art teams. At my last studio, we had more artists than programmers, designers and producers combined. Games are still being made by small teams and succeeding - “sir we have an orc problem” was a 4 month project with a 2 person studio that sold a million copies. The problem is once you push into the slightly higher tier of games, the 1-15M budget, the expectations of everyone (playe…
Re: No one can afford to make Myst games anymore
#154Earlier quoted context omitted.
I only think of bemused as "confused". Maybe incredulous at a stretch?
I was iffy on it as well, so looked it up before suggesting it. M-W has it as the 3rd definition, for example. It's hit or miss whether that usage is in a given dictionary, it seems. https://www.merriam-webster.com/dictionary/bemused
https://www.oxfordlearnersdictionaries.com/us/definition/eng...
Re: No one can afford to make Myst games anymore
#155Earlier quoted context omitted.
Agree on the substance, but hate the way things ended up colloquially called. AI art is human art. It is based on human intent and choices (and in non-trivial cases it’s a lot of effort to get the machine to produce something that resembles a artist’s mental image), and the rest is mathematically sourced from human art. I strongly suspect the only difference is in level of decision making, where details that aren’t e…
Humans detect mode collapse. If there was one artist making art in the style of AI (by hand), he'd be no more annoying than say Reg Mombassa, Guy Delisle or Tony DiTerlizzi or anyone else drawing in an idiosyncratic, easy to recognize way.
There's an insane amount of fine-tunes out there (be it base models or LoRAs), that drastically vary in styles they produce. "AI" art can look very different, and I still think the only common property to it is sloppiness, lack of intentional attention to the fine details.
Re: No one can afford to make Myst games anymore
#156Earlier quoted context omitted.
That’s how double standards work, there often isn’t a clear reason. The art and audio is somehow seen as more important and something only humans should de in a game than the code and design, you know the actual game portion of the game.
AI slop is cringe and bad. (From an artistic point of view.) You can't force people to like it.
And those same people don’t care about the AI code in the same games.
Re: No one can afford to make Myst games anymore
#157What are you talking about? I can make a Myst-class game by next weekend, for practically no money. The audience won't like it because they have beef with the tools I'd choose to use, but that's a them problem, not a me problem. Maybe I'm God's gift to game design but I just suck at art. They'll never know, I guess.
Can you name three reasonable-quality games out there like this that were definitely made in such a way? It costs only $100 to publish a game on Steam, recoupable if you meet a fairly low revenue threshold. You can publish elsewhere with no money up front (e.g. Itch). If this were actually true, and even if 90% of players would just pass based on the AI disclosure (doubtful, and also doubtful that _all_ games made th…
Good example: watch people on /r/stablediffusion goofing around with Minimax-H3. It's clear the model can do amazing stuff, including game scenes [1], but it just dropped last week so there's nothing to see yet. If I were inclined to make the next Myst, that's what I'd start with.
1: https://www.reddit.com/r/StableDiffusion/comments/1virhsf/do...
Re: No one can afford to make Myst games anymore
#158Re: No one can afford to make Myst games anymore
#159Earlier quoted context omitted.
i just think its extremely difficult to make a game that's good. i feel like most indie studios/solo developers that complain their game doesn't get any downloads or playtime is because their game is likely...bad. i have yet to bump into a story where an actually great game goes undiscovered. happy to be proven wrong!
i have yet to bump into a story where an actually great game goes undiscovered. By the very nature of it, you wouldn't...
Re: No one can afford to make Myst games anymore
#160Earlier quoted context omitted.
I don't know if English has a word for when you are half confused and half amused, but that is how I feel. From this same article, here is the co-head of the studio that wanted to produce Myst. > “I don't think people realize the true cost of developing games,” Anderson says, having used Kickstarter to partially fund two of Cyan’s past titles. “A million dollars seems like a ton of money, but it doesn't even come clo…
Apples to oranges, I think. Blue Prince was self-funded and solo developed for much of its long development time. Publisher funding was sought to polish and market the game. The developers in the article are taking about seeking upfront publisher funding for a small studio to develop the game with a much shorter time horizon. The publisher would likely need to invest much more, but would take a much greater percentag…
That said yes, put in those terms it makes sense, one thing can be true under a financing model and false under another one.
Can you please get hired by Wired? It would really help me address some trust issues.
To be honest, I still don’t know if no one can or cannot afford to make a Myst games anymore but I think at this point I will just accept the answer is