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No one can afford to make Myst games anymore

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Re: No one can afford to make Myst games anymore

#52

Earlier quoted context omitted.

Why is using it for code more acceptable than for art? I can't imagine we aren't already seeing tons of both in indie games. Maybe aaa too? Is there any ramification for leaving off the disclosure, or adding one? Personally if the gameplay is good I kind of don't care if it used lots of ai.

The most widespread ramification I think is just a continued disintegration of shared trust in the public square. If you replaced your art team with an AI I won’t give you my money. If you lie about it then you’re just a scumbag. If your professional artists are using AI for their own work à la how I use it to generate code, I’m less bothered, particularly if they’re iterating on their own artistic inputs. It’s just…

If the difference between me getting to enjoy some solo developer's vision or not is whether they use the ai, I'll ignore it. Not everyone who can create a great gameplay experience can code, draw, or create music, and the margins can preclude having three different people. The problem you are pointing out is that ai is allowing a repetition of "Engels' pause" where capital accrues all the benefits of automation. Back then the unrest was resolved with workhouses and shipping people to Australia. Also shooting them in the streets. It is hard to predict how that will end up this time.

Re: No one can afford to make Myst games anymore

#53

can we pls add /s to to the post title? how can it be that and then inside the article i read > Last year’s indie darling, the Myst-inspired Blue Prince, was funded by a solo developer’s personal savings and the ad revenue from his Magic: The Gathering website. “When I finally approached publishers, it was only after I had completed my game, looking for marketing, porting, and release support,” Blue Prince developer…

> how can it be that and then inside the article i read

> > Last year’s indie darling, the Myst-inspired Blue Prince, was funded by a solo developer’s personal savings and the ad revenue from his Magic: The Gathering website. “When I finally approached publishers, it was only after I had completed my game, looking for marketing, porting, and release support,” Blue Prince developer Tonda Ros says via email.

Blue Prince is an interesting case, because the developer had a successful SaaS business that funded a significant part of development.

Without such a source of "passive" income, I doubt most us have the kind of savings that would allow us to spend ~8 years working full-time on our game

Re: No one can afford to make Myst games anymore

#55
post #26

Earlier quoted context omitted.

The fact that these same people can't tell whether it was authored by a human or an AI without a seperate disclosure is strong evidence that human authorship as such is not what they value at all.

I can tell you I hate more than anything when I’m lied to. Some AI art could be fantastic (haven’t seen anything yet but I’m sure it’ll happen someday). I don’t want something you prompted an AI for because genuinely I could just do that myself. The barrier to entry is nil. I’m not interested in the idea an artist has I’m interested in how they execute it. If they executed it through human effort then I place a much…

If you saw two paintings and one was painted with the blood and guts of the artist, and another was a nice oil painting - would you value the former more regardless of aesthetic merit?

Re: No one can afford to make Myst games anymore

#56
post #26

Earlier quoted context omitted.

Because code is utilitarian, it is only valued for what it does, while art is not utilitarian - it is valued for subjective human reasons, which, for many people, include human authorship. It's the same reason people build their games out of code libraries, but generally design bespoke art for it (with some exceptions).

The fact that these same people can't tell whether it was authored by a human or an AI without a seperate disclosure is strong evidence that human authorship as such is not what they value at all.

Imagine I sell you something and you pay me in cash. The notes look authentic, but I later discover that they are conterfeits. It would be absurd to claim that your successful passing-off deception demonstrates that I don't value money at all.

Re: No one can afford to make Myst games anymore

#57
post #19
post #11

Games is one of those industries that I can't fathom how to do profitably, and that's why I'm not a game designer. There's just so much competition and I don't really understand the market either.

i just think its extremely difficult to make a game that's good. i feel like most indie studios/solo developers that complain their game doesn't get any downloads or playtime is because their game is likely...bad. i have yet to bump into a story where an actually great game goes undiscovered. happy to be proven wrong!

  i have yet to bump into a story where an actually great game goes undiscovered.
By the very nature of it, you wouldn't...

Re: No one can afford to make Myst games anymore

#58
post #11

Games is one of those industries that I can't fathom how to do profitably, and that's why I'm not a game designer. There's just so much competition and I don't really understand the market either.

Like cooking/restauranting, the creator market is saturated due to the passion people have for it.

Re: No one can afford to make Myst games anymore

#59

can we pls add /s to to the post title? how can it be that and then inside the article i read > Last year’s indie darling, the Myst-inspired Blue Prince, was funded by a solo developer’s personal savings and the ad revenue from his Magic: The Gathering website. “When I finally approached publishers, it was only after I had completed my game, looking for marketing, porting, and release support,” Blue Prince developer…

> how can it be that and then inside the article i read > > Last year’s indie darling, the Myst-inspired Blue Prince, was funded by a solo developer’s personal savings and the ad revenue from his Magic: The Gathering website. “When I finally approached publishers, it was only after I had completed my game, looking for marketing, porting, and release support,” Blue Prince developer Tonda Ros says via email. Blue Princ…

I don't know if English has a word for when you are half confused and half amused, but that is how I feel.

From this same article, here is the co-head of the studio that wanted to produce Myst.

> “I don't think people realize the true cost of developing games,” Anderson says, having used Kickstarter to partially fund two of Cyan’s past titles. “A million dollars seems like a ton of money, but it doesn't even come close to covering the full cost of a production like Anglerfish.”

Thanks for making me checkout in detail Blue Prince.

I don't understand why an article can say that a random dude has built a Myst-like game for what looks like less than a million, and then the very same article is about an indie studio, which says "nah, need more than that".

I mean, what I understand is that: you CAN make a Myst-like game for less than 1 million (see Blue Prince), you just cannot be sure that you will make the money back. Also, financing is easier when money is free.

In which case sure, I understand it. But please read the title, read the article, come back here and pls join me in a petition to add /s to the title.

Because obviously the author is implying "nah Anderson, YOU cannot make that game, check Blue Prince ;) ". Right?

Re: No one can afford to make Myst games anymore

#60
post #26

Earlier quoted context omitted.

The fact that these same people can't tell whether it was authored by a human or an AI without a seperate disclosure is strong evidence that human authorship as such is not what they value at all.

That doesn't seem to follow.

The degree to which you can discern is the degree to which you can meaningfully ask for human vs AI.
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