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Quake – 30th Anniversary Update

slayersclub.bethesda.net

101–110 of 211 posts

Re: Quake – 30th Anniversary Update

#101
post #68

Quake is 30 years old. I can't believe I'm still alive. I love this game so dearly. The mods were just incredible, KQP and Girobot in particular. Those were the for real LAN party days which I'll never get back. As in I had friends bringing over their big ass CRT monitors and PCs for a single occasion and also had ludicrously long network cables. My parents didn't mind, they somehow understood, even with LAN wires ru…

> lab -> LAN

Ah yes, those lab parties.

I to recall the days of all synthesising LSD and playing Quake too.

Re: Quake – 30th Anniversary Update

#102

Earlier quoted context omitted.

Wut? We're in a Renaissance of boomer shooters right now. There's like hundreds of new ones and it's a popular category. Just check out civvie11's channel if you disbelieve. They're just all single player focused.

Single player maybe, but that's nothing compared to the likes of UT or Quake.

I don't know about that. I've pretty continuously been playing games like UT99, UT2k4, Quake (specifically Quake Fortress), TFC, AvP2 since release. Even things like Space Station 13 and King Arthur's Gold.

It's not the only thing going anymore, but also people have orders of magnitude more choices. That's the thing that's missing today. Nothing is "dead", there's just too much competition now.

Honestly the aforementioned games have had much more staying power than more recent multiplayer games. And they're mostly played by old men like me.

Re: Quake – 30th Anniversary Update

#103

Earlier quoted context omitted.

I remember when someone registered (poopemoji).la https://xn--ls8h.la/ It does show up as the poop emoji followed by .la in google search results, but not in a firefox address bar.

>but not in a firefox address bar. That is by design (on Firefox's part) to avoid someone registering e.g. steаmpowered.com (notice а as U+0430 instead of a as U+61) and running a scam that looks valid on the address bar.

Yes absolutely to avoid phishing sites with idn homograph, homoglyph attacks. Personally I'd like to see the punycode first then the emoji

Re: Quake – 30th Anniversary Update

#104

Earlier quoted context omitted.

With the failure of Quake champs, unreal tournament 4, and diabotical in the past decade, I don't think we can blame the developers for not trying hard enough. All three were great games (regardless of how nit-picky the players might be), and all three failed at attracting and maintaining new players.

Unreal Tournament 4 didn't get a chance to fail because it was never a real release. UT4 was a free tech demo for Unreal Engine 4 that never got completed because Fortnite started taking off at that time and developers were deallocated from it. And UT3 was definitely not a great game by anyone's measure.

The people behind UT were reallocated to make Battle Royale mode for Fortnite which is the reason of the take off, not vice versa.

Re: Quake – 30th Anniversary Update

#105

It is nice to see Quake getting some love from the publisher, but I feel like it is not enough. A bit controversial opinion maybe but I really like Quake Champions and I spent a good amount of time playing it. I even bought some battle passes and merch to support the development. I was really sad that they basically put the game to life support just 1.5 years after its release. The game improved so fast during those…

With the failure of Quake champs, unreal tournament 4, and diabotical in the past decade, I don't think we can blame the developers for not trying hard enough. All three were great games (regardless of how nit-picky the players might be), and all three failed at attracting and maintaining new players.

[dead]

Re: Quake – 30th Anniversary Update

#106

Earlier quoted context omitted.

It was never officially released, but it was on the front page of epic launcher for years, even after fortnite took off. The online experience was fairly complete and enjoyable (for people with experience) for ctf, duel, tdm, and team arena master. But yeah, epic didn't support it as much as they could have.

IIRC, Epic had (still has?) the source for UT4 available as they were trying to push community contributions, mostly on the playable content side but I'm fairly sure they had the core game there, based off what is now a very old branch of UE4. The telling thing to me is if there was a huge demand for it there was no significant effort to pick up the torch, or even do yet another 'spiritual successor'.

The source code repo is still on Epic's Github, not sure if everything else is that easy to get currently. The problem about picking it up by a 3rd party is the fun of getting approval on basically anything.

Re: Quake – 30th Anniversary Update

#107

It is nice to see Quake getting some love from the publisher, but I feel like it is not enough. A bit controversial opinion maybe but I really like Quake Champions and I spent a good amount of time playing it. I even bought some battle passes and merch to support the development. I was really sad that they basically put the game to life support just 1.5 years after its release. The game improved so fast during those…

With the failure of Quake champs, unreal tournament 4, and diabotical in the past decade, I don't think we can blame the developers for not trying hard enough. All three were great games (regardless of how nit-picky the players might be), and all three failed at attracting and maintaining new players.

I was gung ho to play Quake Champions, then the monetized the shit out of it and I fucked off.

UT4 was a tech demo.

Re: Quake – 30th Anniversary Update

#108
post #96

It is nice to see Quake getting some love from the publisher, but I feel like it is not enough. A bit controversial opinion maybe but I really like Quake Champions and I spent a good amount of time playing it. I even bought some battle passes and merch to support the development. I was really sad that they basically put the game to life support just 1.5 years after its release. The game improved so fast during those…

Quake Champions was the Mortal Kombat to Overwatch's Street Fighter. I've only ever seen gameplay vids of it, but it looked a trip.

Was fun, the never ending pursuit of balancing game balance with adding new stuff just watered it all down with the glaring obvious detail: stop all the hero bullshit and just make us all equal. At least a mode for that. Instead, speed, armour, health was all varied and unique "balanced" in their minds against active and passive perks per character.

A lot of potential, killed by committee

Re: Quake – 30th Anniversary Update

#110
post #68

Quake is 30 years old. I can't believe I'm still alive. I love this game so dearly. The mods were just incredible, KQP and Girobot in particular. Those were the for real LAN party days which I'll never get back. As in I had friends bringing over their big ass CRT monitors and PCs for a single occasion and also had ludicrously long network cables. My parents didn't mind, they somehow understood, even with LAN wires ru…

hell yeah, my first real LAN game experience on Windows was the Quake test/alpha that preceded the release of the game (IIRC?), when I was at a local tech school for a class. We weren't technically allowed to load the game on the uni PC's but like.. yeah... it happened. And we did zero work for that day (or days). (Prior LAN experience was Marathon and Bolo in the Mac lab which was insanely awesome too, and a year ea…

You can go download it again here:

https://archive.org/details/q3DemoTEST

There were multiple test releases. You can find the older ones out on the web.

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