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Quake – 30th Anniversary Update

slayersclub.bethesda.net

61–70 of 211 posts

Re: Quake – 30th Anniversary Update

#62
post #24

Whilst they owe me nothing with the amount I played my CD, feels a bit harsh to trade on the 30th aniversary but only support much newer sales.

They have modified the engine heavily since and thus it doesnt really roll back to the older releases. Also, I think it is on discount currently and only costs a few dollars.

The quality of life improvements are done very well and I would recommend. Heck even if just for the new lighting engine.

Re: Quake – 30th Anniversary Update

#63

Earlier quoted context omitted.

They were great examples of what an arena shooter should be. Smooth movement, balanced weapons, well designed maps. The people who had experience with arena shooters liked them. Most new players did not want to get rekt for months on end while they learned the basics, however.

> Most new players did not want to get rekt for months on end while they learned the basics, however. If that's the new player experience, you done fucked up. Making sure new players actually have fun is a critical part of the game's design. You can't just rely on "...and then new players will have to spend 50-60 hours getting demolished before they start having a good time." Easing that transition could mean differe…

Splitgate matched new players with bots for the first few hours. It meant I had fun (then eventually I levelled up enough, matched with players, got stomped, and never picked it up again…)

Re: Quake – 30th Anniversary Update

#64

I bet this is an attempt by Microsoft at trying to win back fans. I also noticed IShowSpeed and Kai Cenat promoting a Minecraft playthrough, which I would assume is paid for by Microsoft given what they’ve been saying lately: https://youtu.be/IgJru9870_A We will be inundated with low-effort fan service until morale improves.

While that does seem intuitive, they have been doing this kind of stuff with Quake/Quake 2 for many years now. The nightdive refresh was offered for free to anyone who purchased the originals on steam for instance.

Re: Quake – 30th Anniversary Update

#65
post #26

Does it work with the MS-DOS version?

Not likely. The modern version of the quake engine is heavily modified to handle much larger work loads and flexibility.

Haven't looked at it yet but I suspect these maps probably blow over many memory limits that most DOS machines would have had.

Re: Quake – 30th Anniversary Update

#66
PROTIP: Install the Kex-engine remaster, but then actually play IronWail: https://github.com/andrei-drexler/ironwail

It's a real IdTech source port that will load the Remaster's PAKs and pretend to be the Remaster to Steam for achievement unlocks.

Dimension of the Machine was fantastic so I'm hyped to play Dawn of the Machine tonight :D

Re: Quake – 30th Anniversary Update

#68
Quake is 30 years old. I can't believe I'm still alive. I love this game so dearly. The mods were just incredible, KQP and Girobot in particular.

Those were the for real LAN party days which I'll never get back. As in I had friends bringing over their big ass CRT monitors and PCs for a single occasion and also had ludicrously long network cables. My parents didn't mind, they somehow understood, even with LAN wires running across the kitchen floor. Priceless.

Edit: typo: lab -> LAN

Re: Quake – 30th Anniversary Update

#69
I had to stop playing online FPS's because the cheating got so bad. I really miss the days of COD/MW2, that was kind of peak for me. I had been playing since Doom on modems... but never saw the cheating so bad. Instant spawn, headshot, nuke.

I don't have a PC anymore so most of the top tier FPS games I can't play anyway since they require kernel level anti-cheat.

Re: Quake – 30th Anniversary Update

#70

It is nice to see Quake getting some love from the publisher, but I feel like it is not enough. A bit controversial opinion maybe but I really like Quake Champions and I spent a good amount of time playing it. I even bought some battle passes and merch to support the development. I was really sad that they basically put the game to life support just 1.5 years after its release. The game improved so fast during those…

Well, this update doesn't mean much overall in the Quake scene, if you actually play it for the PvP. Quake Live has held it down since 2012-ish, and was always a free-to-play game.

Champions came out, most of the community from Quake Live stayed on live. Bethesda in all their wisdom made it cost $10, I assume to sway new gamers into downloading Champions (which they also made F2P shortly after release). So effectively, they swapped the F2P of both games, and the free one is the less preferred option in the scene.

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