Quake – 30th Anniversary Update
61–70 of 211 posts
Re: Quake – 30th Anniversary Update
#62Whilst they owe me nothing with the amount I played my CD, feels a bit harsh to trade on the 30th aniversary but only support much newer sales.
The quality of life improvements are done very well and I would recommend. Heck even if just for the new lighting engine.
Re: Quake – 30th Anniversary Update
#63Earlier quoted context omitted.
They were great examples of what an arena shooter should be. Smooth movement, balanced weapons, well designed maps. The people who had experience with arena shooters liked them. Most new players did not want to get rekt for months on end while they learned the basics, however.
> Most new players did not want to get rekt for months on end while they learned the basics, however. If that's the new player experience, you done fucked up. Making sure new players actually have fun is a critical part of the game's design. You can't just rely on "...and then new players will have to spend 50-60 hours getting demolished before they start having a good time." Easing that transition could mean differe…
Re: Quake – 30th Anniversary Update
#64I bet this is an attempt by Microsoft at trying to win back fans. I also noticed IShowSpeed and Kai Cenat promoting a Minecraft playthrough, which I would assume is paid for by Microsoft given what they’ve been saying lately: https://youtu.be/IgJru9870_A We will be inundated with low-effort fan service until morale improves.
Re: Quake – 30th Anniversary Update
#65Does it work with the MS-DOS version?
Haven't looked at it yet but I suspect these maps probably blow over many memory limits that most DOS machines would have had.
Re: Quake – 30th Anniversary Update
#66It's a real IdTech source port that will load the Remaster's PAKs and pretend to be the Remaster to Steam for achievement unlocks.
Dimension of the Machine was fantastic so I'm hyped to play Dawn of the Machine tonight :D
Re: Quake – 30th Anniversary Update
#67Re: Quake – 30th Anniversary Update
#68Those were the for real LAN party days which I'll never get back. As in I had friends bringing over their big ass CRT monitors and PCs for a single occasion and also had ludicrously long network cables. My parents didn't mind, they somehow understood, even with LAN wires running across the kitchen floor. Priceless.
Edit: typo: lab -> LAN
Re: Quake – 30th Anniversary Update
#69I don't have a PC anymore so most of the top tier FPS games I can't play anyway since they require kernel level anti-cheat.
Re: Quake – 30th Anniversary Update
#70It is nice to see Quake getting some love from the publisher, but I feel like it is not enough. A bit controversial opinion maybe but I really like Quake Champions and I spent a good amount of time playing it. I even bought some battle passes and merch to support the development. I was really sad that they basically put the game to life support just 1.5 years after its release. The game improved so fast during those…
Champions came out, most of the community from Quake Live stayed on live. Bethesda in all their wisdom made it cost $10, I assume to sway new gamers into downloading Champions (which they also made F2P shortly after release). So effectively, they swapped the F2P of both games, and the free one is the less preferred option in the scene.