Earlier quoted context omitted.
I think part of it though is that LLMs (especially in novice hands) create code that is more difficult to review and has subtler bugs. Code review is (for many) the least fun part of programming. Like imagine if your hobby was cooking, but you hated the cleanup. If you buy a robot that automates the fun part at the cost of making twice the mess, that is not a good trade off no matter how many extra cookies you end up…
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That’s an interesting framing. I’m not sure I agree with your strong conclusion but that’s mostly because I think there’s a second axis about maintenance – you can make a grand strategy game in a couple months but it’s harder to make it balanced, fun, and to keep shipping updates which players like. A prototype or hobby experiment doesn’t have that problem nearly as much and I think that’s where we see such bimodal reactions where some people think it’s a huge productivity boost and others see modest or even negative results.