Earlier quoted context omitted.
Yes, and I think the reasons set out in TFA are interesting, which on my reading are: 1) Code is the least interesting bit in some ways - they’re trying to build not only rust but a community of experts around rust which is able to maintain and improve it in the long term and the authors of prs need to understand the code deeply and show a willingness to be part of that long run. Llm-generated code even if it looks p…
No codebase worth being deeply invested in is deeply understood by anyone, including the original authors. The eternal maintenance argument is tiresome. If there is a problem in need of fixing, you figure it out, you do not depend on some author being available, and LLMs are exceptionally helpful in this regard as well. Then, if the LLM has trouble figuring out, so will another human. It is a code smell.
Outside the world of foss there are for example multiple games that are highly respected that were all entirely or largely developed by a single developer. Rimworld, Songs of Syx, Dwarf Fortress, Ostranauts and many others. In a proprietary context I have myself deeply understood codebases and worked with others who have also.
That being said, you are arguing against a straw man that neither I nor the rust article propose. They are not saying maintainers need to understand all the code they are saying the person submitting a pr needs to deeply understand that pr. Why? Because they want to build a community who deeply understand various aspects of rust so when things need maintenance there are experts around who even if they don’t know a particular piece are invested in the success of the project and know enough to get up the curve and fix whatever needs to be fixed.