Computer graphics will have enormous applications because they are directly controllable by LLM-generated code. Video models are probabilistic and less suitable when precision matters. In education, for example, we need exact visuals. If an AI wants to plot y = sin(x), it should generate the precise graph through computer graphics rather than approximate it with a video model.
Karpathy’s Pelican
181–190 of 461 posts
Re: Karpathy’s Pelican
#182a real benchmark is instead running evals on your own traces, and building a cost/quality/speed profile for models based on real workloads. but it doesn't get you a shiny video you can post on twitter.
Re: Karpathy’s Pelican
#183Regarding the argument about LLMs having difficulties auditing their work: I wonder whether we are entering the era of throwaway software. Just like cheap plastics and improved processes has enabled us to rapidly manufacture anything we want for a very low price, maybe LLMs give us the same for software. Produce it cheaply and if it breaks throws it away and reproduce it.
On the one hand yes, almost every task I work at now is one off one of scripts I throw away.
The question is - where does the software the spec or the “code”.
A really complex game will probably always be token heavy. At least for the next few years code is still not free.
But certain software is just iterative by design. If we mean we regenerate all the for loops of a game from scratch, sure but I think “code” Is really more spec then implementation, and we’ll want to continue building things through iteration.
And even on the for loop point - Do you really want to spend millions of tokens rewriting a game every time you need to make balance changes?
Re: Karpathy’s Pelican
#184Earlier quoted context omitted.
The product you've built the animation for is only for macOS, which is a pity cause it has a way wider appeal than macOS market share is. You have low-hanging fruits right there, don't miss them.
macOS covers 90% of people who would ever pay him.
Re: Karpathy’s Pelican
#185On consumer devices, AI communicates with us through speakers and screens. Screens are the richer medium, so most consumer AI innovation will happen there. Computer graphics will have enormous applications because they are directly controllable by LLM-generated code. Video models are probabilistic and less suitable when precision matters. In education, for example, we need exact visuals. If an AI wants to plot y = si…
What I find funny is that approximate to computer graphics are video games. When I ask AI about a decision available to me in a video game AI completely fails, OFTEN. I assume all the forums and changes made to a game over time might be quite confusing for AI. But I've also seen it completely make up characters and decisions and weapons and so on about some very clearly defined games and paths. It's an interesting dynamic.
Re: Karpathy’s Pelican
#186Earlier quoted context omitted.
Better than the mean human? The mean human creates far better stories while daydreaming. AI enthusiasts have such a distorted view of human capability, it’s bizarre.
The qualification "better" is doing some hefty lifting in your assumption. What you think is better is not what I think is better. Imagination is not storytelling. You ask the "mean human" to write, it's going to be worse than an LLM in spelling and grammar, if you get anything at all.
Re: Karpathy’s Pelican
#187Re: Karpathy’s Pelican
#188A lot of people are posting here about how bad the end product is, but that is kind of the point. Models have moved beyond generating images to a new kind of benchmark that better exposes understanding of the physical world, and we can use benchmarks like this to measure future progress. (Of course, it will have to be a qualitative/subjective measurement.)
Bad? It has a charming style. I would watch the whole book if it was made like this.
Re: Karpathy’s Pelican
#189Earlier quoted context omitted.
macOS covers 90% of people who would ever pay him.
This is a bizarre claim to make in this case, AI tech is used on all platforms universally.
Re: Karpathy’s Pelican
#190Earlier quoted context omitted.
Taking a single paragraph of literary text, which is abstract and ambiguous, and converting it into a 3D animation requires an enormous amount of implicit knowledge about spatial relationships, intuitive physics, everyday objects, and so forth. Not to mention the mathematics of 3D transformations and computer graphics more generally. Saying that it's indicative of no more than three.js coding ability is absurd.
Why does it require knowledge about spatial relationships?