Earlier quoted context omitted.
i remember this failing, but this product looks pretty useful in 2026
It looked pretty useful in 2009. Failing to push it was baffling then too.
Karpathy’s Pelican
131–140 of 461 posts
Re: Karpathy’s Pelican
#132I'm pretty tired of the "Y made this game in Z tokens" all over the internet last week. They look impressive, and it's cool that it's even possible, but they're useless as games. None of them are any fun. They're like the most boring variant of basic controllers you can imagine. None have any cool mechanics. None have any tweaks made from hours and hours of testing. All have the same cel-shader.
LLMs are bad at creative work and I don’t see them improving any time soon. Try asking an agent to write a story about raccoons. It will almost certainly involve either stealing food or raiding trash with a 50% chance of having a character named Pip. If a location is mentioned, it’ll be Elm Street. I guess this is the average story and, similarly, the average game is boring and predictable
If you took the best, most creative, human writer in the world, and for thought experiment reasons they had amnesia (to mimic AI blank context windows) specifically while you asked them for a story idea 100 times in a row, my expectation is that this human would also give you the same idea at least 80 times out of that 100.
* still better than the mean human, but even the top 0.1% of humans aren't all professional authors.
Re: Karpathy’s Pelican
#133This has started to feel a bit like the beginning of railroads and then the steampunk fiction of "let's just build railroads to everywhere". We don't need it and there's no use for it. As with painting, after a while there's nothing really new to paint, we genuinely need 0 new software. We need to fix our broken physical world, our social lives, our kids and what's left of our democracies. This software crap is done,…
Re: Karpathy’s Pelican
#134I can forgive the modeling being godawful jank (windows floating in the air, disconnected from the house). But I expected it to have a better understanding of the text. Instead, we have Bilbo's "disappearance" interpreted as him magically transporting or cloaking, and similarly for his reappearance.
Re: Karpathy’s Pelican
#135A lot of people are posting here about how bad the end product is, but that is kind of the point. Models have moved beyond generating images to a new kind of benchmark that better exposes understanding of the physical world, and we can use benchmarks like this to measure future progress. (Of course, it will have to be a qualitative/subjective measurement.)
Re: Karpathy’s Pelican
#136Re: Karpathy’s Pelican
#137IMO, the area where AI is going to be most useful over the next couple years is in developing manufacturing processes top to bottom. Maybe a million token budget is too small, but something like "design me a sneaker and all the equipment to manufacture it autonomously".
> "design me a sneaker and all the equipment to manufacture it autonomously" We already have sneaker designs and the equipment to manufacture them. Whatever it spits out is going to be, at best, a mediocre clone of something that already exists. What exactly is the point?
Re: Karpathy’s Pelican
#138Earlier quoted context omitted.
LLMs are bad at creative work and I don’t see them improving any time soon. Try asking an agent to write a story about raccoons. It will almost certainly involve either stealing food or raiding trash with a 50% chance of having a character named Pip. If a location is mentioned, it’ll be Elm Street. I guess this is the average story and, similarly, the average game is boring and predictable
While they are bad at creative work*, this reasoning isn't going to show it. If you took the best, most creative, human writer in the world, and for thought experiment reasons they had amnesia (to mimic AI blank context windows) specifically while you asked them for a story idea 100 times in a row, my expectation is that this human would also give you the same idea at least 80 times out of that 100. * still better th…
Re: Karpathy’s Pelican
#139I'm pretty tired of the "Y made this game in Z tokens" all over the internet last week. They look impressive, and it's cool that it's even possible, but they're useless as games. None of them are any fun. They're like the most boring variant of basic controllers you can imagine. None have any cool mechanics. None have any tweaks made from hours and hours of testing. All have the same cel-shader.
LLMs are bad at creative work and I don’t see them improving any time soon. Try asking an agent to write a story about raccoons. It will almost certainly involve either stealing food or raiding trash with a 50% chance of having a character named Pip. If a location is mentioned, it’ll be Elm Street. I guess this is the average story and, similarly, the average game is boring and predictable
Re: Karpathy’s Pelican
#140Earlier quoted context omitted.
Right, but the new phenomena is that we've lost a signal. Used to be if a game looked that good it probably had time spent on the game part too.
And you could almost always tell a "game construction kit" game from a real one, couldn't you? Whatever was missing from those is always missing from these, and it seems just as rare that the game will reach much beyond its origins. Whenever I think about AI games I find myself thinking about Tiny Wings, Flappy Bird and Angry Birds. Three simple, elegant games. It is easy to see what makes Tiny Wings so completely lo…
Maybe it's the smoothness of motion that makes these games understandable and LLMs seem to consistently fail at that. Ask them to do something snowboarding and they go really hard on the physics since it seems like they don't know what kind of approxmations feel good.