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Valve Sponsors Work Bringing Open-Source RADV Driver to Windows
31–39 of 39 posts
Re: Valve Sponsors Work Bringing Open-Source RADV Driver to Windows
#32Earlier quoted context omitted.
So, to be clear, and to really drive this point home. Gaming on Linux is absolutely viable and practical it's just the efforts are sunken by bad developers who refuse to enable compatibility or figure out a better solution. "games that market is mostly concentrated on is the single category that still does not work on Linux." All of the games you described have and will work on Linux perfectly fine under proton, it i…
> "games that market is mostly concentrated on is the single category that still does not work on Linux." Yeah. That single category is "games that the devs have done the extra work needed to make them not run in Proton". There's no consistent game genre, age, or intended audience... it's just whether or not the dev decided that running on the Steam Deck, SteamOS, and the various Linux distros was something that they…
Re: Valve Sponsors Work Bringing Open-Source RADV Driver to Windows
#33Re: Valve Sponsors Work Bringing Open-Source RADV Driver to Windows
#34The developer writes here, https://www.collabora.com/news-and-blog/news-and-events/crac... > users are still served only by the proprietary driver [...] An open source Vulkan driver on Windows opens up a number of possibilities: a shared codebase across platforms, easier debugging and experimentation, faster turnaround on fixes, and a path for the community (e.g., game developers) to report problems or contribute imp…
> To me, the argument against a proprietary driver seems extremely weak if you're running Windows anyway, but I guess they see it more that if more game devs can run the RADV driver, they can get wider testing (or a simpler story for devs to test at least) and backdoor improvements into the Linux side? Are you using an AMD driver? Let me share my experience. One day, you wake up and your GPU driver is gone for no rea…
Yes, I'm using RADV :)
Re: Valve Sponsors Work Bringing Open-Source RADV Driver to Windows
#35Earlier quoted context omitted.
> The problem is most people... From the first sentence in my reply: Many or most of those 95% ...would be well served by either trying out or having a tech-savvy neighbor help them try out... > But it's also another blocker because 72% of Steam users have an Nvidia GPU. My buddy games on Linux and has an nVidia graphics card. It works well enough when you use nVidia's proprietary drivers. Distros like Bazzite instal…
> Many or most of those 95% ...would be well served by either trying out or having a tech-savvy neighbor help them try out... I ignored this bit because it wouldn't make an impact. Curiosity and patience is limited for most people so they don't bother exploring options - they just want to game. Having a friend/family/neighbor who can help would be great if there were enough of us, but they still need to take the firs…
You, from earlier:
The problem is most people ... don't install their OS themselves so cannot install a Linux distro.
Me, from the comment you replied to: Many or most of those 95% ... would be well served by either trying out or having a tech-savvy neighbor help them try out...
I preempted your objection, but you were quite committed to getting your copypasta out. Why is it copypasta? Because you said -among other things-> They expect software like Office to be available - not alternatives...
in reply to my setup
Many or most of those 95% who are just using Windows for PC games and using a web browser...Re: Valve Sponsors Work Bringing Open-Source RADV Driver to Windows
#36Earlier quoted context omitted.
> "games that market is mostly concentrated on is the single category that still does not work on Linux." Yeah. That single category is "games that the devs have done the extra work needed to make them not run in Proton". There's no consistent game genre, age, or intended audience... it's just whether or not the dev decided that running on the Steam Deck, SteamOS, and the various Linux distros was something that they…
The service where Counter-Strike actually gets played competitively, FaceIT, does not work on Linux.
FWIW, Valve doesn't require use of that system for tournament play and is of the opinion that VAC is sufficient to run a Counterstrike tournament. [0][1]
[0] https://github.com/ValveSoftware/counter-strike_rules_and_re...>
[1] See section 3.4 of the license you have to agree to to run an official tournament https://store.steampowered.com/tourney/limited_license>
Re: Valve Sponsors Work Bringing Open-Source RADV Driver to Windows
#37Earlier quoted context omitted.
So, to be clear, and to really drive this point home. Gaming on Linux is absolutely viable and practical it's just the efforts are sunken by bad developers who refuse to enable compatibility or figure out a better solution. "games that market is mostly concentrated on is the single category that still does not work on Linux." All of the games you described have and will work on Linux perfectly fine under proton, it i…
> it is the developers CHOICE for these games not to work. Can you blame them if the choices they have are a) support Linux but with weak anti-cheat, or b) exclude ~3% of PC gamers?
Re: Valve Sponsors Work Bringing Open-Source RADV Driver to Windows
#38Earlier quoted context omitted.
> it is the developers CHOICE for these games not to work. Can you blame them if the choices they have are a) support Linux but with weak anti-cheat, or b) exclude ~3% of PC gamers?
It is my opinion that a large chunk of the legwork in anti-cheating is solved by protecting your game with adequate server-side checks and heuristics/data. Valve does a pretty poor job of this but there are plenty of games with a thriving competitive environment that does not require the use of kernel anti-cheat.
Re: Valve Sponsors Work Bringing Open-Source RADV Driver to Windows
#39Earlier quoted context omitted.
It is my opinion that a large chunk of the legwork in anti-cheating is solved by protecting your game with adequate server-side checks and heuristics/data. Valve does a pretty poor job of this but there are plenty of games with a thriving competitive environment that does not require the use of kernel anti-cheat.
Do you have any examples? Competitive shooters are one of the worst cases because your server-side checks need to allow tolerances to make up for latency, and cannot be so thorough where they would tank performance. Data analysis can work but there's a wide range of cheating styles to catch and you wont be able to catch them before they ruin the fun for a lot of people.
There was also a huge regression from CSGO->CS2. There used to be a feature that would not network players if you could not see them, this was completely scrapped and now cheaters can see where you are at all times meaning that if you are closet cheating, you can always have your best player follow the bomb.
Pretty much any service with a strong client-side anti cheat then relies on manual bans for people who slip through the cracks which is the most effective system for dealing with that.
CSGO had the overwatch system but that was pretty useless for all but the most blatant cheaters