Earlier quoted context omitted.
I’ve been through this (but with different software than the author used). The level of immersion, the sense of being there, is dramatically better with the Vision Pro. It was the biggest unlock when it came to choosing a staircase design. Hard to picture ahead of time and expensive to change later.
I worked with DUS Architects in Amsterdam on a staircase designer / visualizer for their enormous fused deposition modelling (FDM) 3D house printers, using Rhino + Grasshopper + Unity3D. "Complexity is free when you are drawing with a nozzle." One thing about their use of plant-based bioplastic is that if you didn't like your staircase or house after printing it, you could shred it, melt it back down, redesign it, an…
The coolest use for the Vision Pro
321–330 of 337 posts
Re: The coolest use for the Vision Pro
#322Back a billion years ago a friend of mine tried to start up a company visualizing architectural plans in unreal engine (very early, like maybe unreal 1 or 2 .. he tried it in the quake engine first), years later but still a million years ago while working for a retailer I set up a demo with the early oculus rift dev kits allowing us to visualize new department store 'pad' layouts and new fixture (shelves, seating, ra…
Re: The coolest use for the Vision Pro
#323But this use isn't specific to the Vision Pro, or am I wrong? What prevents things like that from running on any other VR headset, like my half-broken Quest 2?
It's not. I did a walkthrough of a Sketchup model of my home using Oculus Rift almost exactly 10 years ago.
Re: The coolest use for the Vision Pro
#324Disappointingly banal for the field. Spend a couple of minute with your favorite search engine to search for architecture + XR and you will find countless projects, from weekend hackathon prototypes to professional suites to integrations in industrial tools, e.g BIM support, from mobile phone to high end headsets, spanning decades of work. This is arguably the most banal use of XR, for the Vision Pro or any headset.…
Re: The coolest use for the Vision Pro
#325There's also the open source Sweet Home 3D that has tools for making a model from floor plans and includes a lot of furniture. There's even a WebGL version nowadays. Not sure if it has VR support, but it can export the scene to .obj for which there should be plenty of viewers. https://www.sweethome3d.com/
Re: The coolest use for the Vision Pro
#326Earlier quoted context omitted.
I did this circa 2021 (with SketchUp, Enscape, Quest 2) during our house remodel. It was very successful in reducing the number of walls my wife wanted to move around after they had been finished
Me and my partner did this as well, only using a HTC Vive. We modeled our bathroom in two different versions and could toggle between the two while "standing inside" the bathroom. The VR simulation was the deciding factor between the two layouts, as one just "felt" better in person.
And I mean for someone with no specialized architect/design skills.
Speaking of which, it seems like evolution in the headset world is slow or stalled at least commercially.
Re: The coolest use for the Vision Pro
#327Re: The coolest use for the Vision Pro
#328Earlier quoted context omitted.
> pursue my original passion in architecture Do it! You have the knowledge, you have the interest, you now have confirmation someone else was able to do it, so can you! No time to wait, just jump in and start planning, then execute! I don't know why people hesitate so much, you do literally only live once, and who has time to sit around thinking "what if?" when we're old and just want to chill? Worst case scenario, y…
> I don't know why people hesitate so much Money? It's hard to stop getting revenue suddenly for an undetermined time. Especially with a family behind. > Worst case scenario, you fail, learned a bunch, lean back on what supported you before That's to my opinion very simplistic very often not true and dependent on the job market (which isn't that great right now!)
True, the job market is worse than it's been before, but it'll also eventually get better, as before. Things go up and down, can't really skip out on your dreams just because it's a bit difficult, then you're just giving up as easily as everyone else. Gotta fight a little :)
Re: The coolest use for the Vision Pro
#329My team uses this technology on a daily basis at my company. I run a design / build firm in the Hamptons, USA. We start all of our design projects with a 3d-first approach. Schematic design starts in 3D using Rhino3D or Revit. We use visualization plugins, like Enscape, to render the models and stream to a Quest 3 headset. So when clients come in, and feels adventurous, we'll setup the headset, set the display height…
This comment almost made me quit my job and pursue my original passion in architecture. So the job was, all along, as fun as I imagined it… And the full-stack knowledge to make it happen is still rare? I am currently designing my house in Blender and was planning to import it into Unreal Engine to make it navigable. HN has a way of serving me the content I’m looking for at the right time…
[1] https://www.youtube.com/watch?v=oiiKeAlm6Ow This Put Me on Stage at Unreal Fest Chicago
[2] https://www.youtube.com/watch?v=5ehoHM-uzRQ From Scan to Stream: Open Pipelines for Large-Scale 3D in Unreal Engine
Re: The coolest use for the Vision Pro
#330Earlier quoted context omitted.
Im waiting for v2/smart glasses by now , weight seems to be the most sticky issue to daily usage
The idea that Vision Pro is going to jump from a 600-gram bulky headset into smart glasses any time soon is a widespread delusion. Instead, what will happen is that it will get gradually slimmer and lighter with each generation, a few hundred grams at a time.