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The coolest use for the Vision Pro

christianselig.com

251–260 of 337 posts

Re: The coolest use for the Vision Pro

#251

My team uses this technology on a daily basis at my company. I run a design / build firm in the Hamptons, USA. We start all of our design projects with a 3d-first approach. Schematic design starts in 3D using Rhino3D or Revit. We use visualization plugins, like Enscape, to render the models and stream to a Quest 3 headset. So when clients come in, and feels adventurous, we'll setup the headset, set the display height…

This is wonderful and amazing, but isn't there a risk to over promise? Reality can never be as perfect as a 3D rendering...?

Re: The coolest use for the Vision Pro

#252

Earlier quoted context omitted.

This comment got me curious, as it felt attainable/more commonplace to me. I did some searching, and according to gov.uk stats 7-10% of homes in UK are custom/self-build homes. That is actually surprisingly high!

I would bet a lot of those are still not being designed by a team that is working for you specifically. It's also important that if the statistic is 7-10% of homes , that's very different from 7-10% of people living in such homes.

In the UK market architects are kinda common.

For a lot of building projects you need both pictures to send the government to get permission before you break ground; and also evidence of the structural calculations, and that the structural elements were built to design.

You can do these things without an architect, but there's enough demand to support an ecosystem of small businesses (say, 1 architect and 2 support staff). Not every project/architect uses a full 3D model - some architects produce a set of 2D drawings.

Re: The coolest use for the Vision Pro

#253

Earlier quoted context omitted.

Reducing?

Virtual visit, get feel for house layout, get walls moved on the plans before building, less walls to be moved after building.

I think parent comment was surprised that there was _any_ moving of walls after the fact, which "reducing" implies..

Re: The coolest use for the Vision Pro

#255

My team uses this technology on a daily basis at my company. I run a design / build firm in the Hamptons, USA. We start all of our design projects with a 3d-first approach. Schematic design starts in 3D using Rhino3D or Revit. We use visualization plugins, like Enscape, to render the models and stream to a Quest 3 headset. So when clients come in, and feels adventurous, we'll setup the headset, set the display height…

[deleted]

Re: The coolest use for the Vision Pro

#256
For those of us who can’t afford a Vision Pro try the Reality Composer app for iOS. You can create a scene and place 3D models on walls or the floor and then navigate in AR.

It’s useful for placing furniture in your home. The IKEA app used to offer something similar.

Technically there’s no reason you couldn’t do something like a full house too.

Re: The coolest use for the Vision Pro

#257

My team uses this technology on a daily basis at my company. I run a design / build firm in the Hamptons, USA. We start all of our design projects with a 3d-first approach. Schematic design starts in 3D using Rhino3D or Revit. We use visualization plugins, like Enscape, to render the models and stream to a Quest 3 headset. So when clients come in, and feels adventurous, we'll setup the headset, set the display height…

Heh. Like 10 years ago I was designing retail stores for a company expanding their franchises. Each location had to be a bit different, depending on the quirks of the building they were leasing. I was doing the 3D layouts of the interiors, so I built a webvr app to let them jump through the renderings (not a walk-around; it mapped out a bunch of different fully raytraced stereoscopic skyboxes from different positions that you could navigate between). We used to send out an oculus rift to the new franchisees while they were in the build phase so they could check out the renderings and request changes as we were finalizing it.

Re: The coolest use for the Vision Pro

#258

Earlier quoted context omitted.

i think the q3 and the avp have similar pixel density

The Apple Vision Pro has something like 23 million total pixels vs Quest 3 at 9.1 million total pixels. It's a pretty big difference.

The optics for the avp are noticably softer than quest3 https://kguttag.com/2024/03/01/apple-vision-pros-optics-blur...

so the screen resolution might be higher, the effective resolution is not so much.

The quest feels sharper for a lot of things. Apart from the rgb camera.

Either way, for me, they are both too lower resolution for useful text work. I can see the pixels and the size of the font I want starts to fall below the effective reolution.

I realise that this is not the case for a lot of people though

Re: The coolest use for the Vision Pro

#259

Earlier quoted context omitted.

Favorite tech product I have ever purchased. I use it as my main MacBook display for often 8+ hours per day. As long as you are willing to bump up the font size a bit, the programming experience is fantastic. I use it as a 21:9 display, but it can go up to 32:9. My wife and I watch movies together in the theater environment, and the in-room sharing experience is great. My face and neck were prepared from numerous pas…

Interesting. Anybody out there been able to do this with a Quest 3?

There are a couple of ways to do it, but I'm not sure which is best.

you can install an app on OSX that allows you to do a passthrough, but the last time I used it horizon was called workrooms.

On windows you can use the official oculus app to use your local gfx card to render graphics. THat gives you really smooth graphics at much better fidelity.

my colleague used vrdesktop to get more screen estate.

For me the screens on the O3 aren't high enough resolution, I can see the gaps between pixels, which means less dense text.

Re: The coolest use for the Vision Pro

#260

My team uses this technology on a daily basis at my company. I run a design / build firm in the Hamptons, USA. We start all of our design projects with a 3d-first approach. Schematic design starts in 3D using Rhino3D or Revit. We use visualization plugins, like Enscape, to render the models and stream to a Quest 3 headset. So when clients come in, and feels adventurous, we'll setup the headset, set the display height…

This comment almost made me quit my job and pursue my original passion in architecture. So the job was, all along, as fun as I imagined it… And the full-stack knowledge to make it happen is still rare? I am currently designing my house in Blender and was planning to import it into Unreal Engine to make it navigable. HN has a way of serving me the content I’m looking for at the right time…

Uhh, I have a laptop near me where I was planning to throw my drawing to get a 3D model in blender. I have no experience with blender, but I have a dwg file architect gave me (for a house where I already live in) and I was ready to make AI do the rest. I want to make some reconstruction, plan to buy/calculate stuff I need for the walls/floor, etc and just a fun project to visualize my home.

Anyways, I learned that AI can't read DWG, so converted it to DXF using trial AutoCAD. The LibreCAD couldn't even open my dwg as it was some newer version.

I also have a plan to make some "what-if" scenarios - we want to remodel kitchen, remove this wall, put this here and there... basically that can help visualize and that can understand how big stuff is to calculate BOM and such.

Is Blender OK for it or should I target some SketchUp for my "3D feel"? I'm looking forward to using some free tools.

Is there even a free cad alternative that would understand "newer" dwg file formats? Is there other software than AutoCAD with MCP capability that would allow navigate dwg/dxf?

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